Vulkan compute for people
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Updated
Oct 15, 2023 - C++
Vulkan compute for people
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
Amber is a multi-API shader test framework
Simple example of using Vulkan for GPGPU computing
Vulkan Project, attempt at dynamic terrain using gpu marching cubes
Demo application that uses the Vulkan C++ API to draw a Mandelbrot fractal.
Example for Vulkan Compute Shaders
Ray-traced game engine. Uses Vulkan w/Compute, Artemis ECS, Dear ImGUI, Bullet 3
ODEN is design ideas for the complexity of modern GPU API.
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