Releases: torkelicious/obliberry
Release list
v0.0.4
Unzip the downloaded archive and run obliberry_editor for your platform.
Note for Linux / macOS: You may need to run
chmod +x obliberry_editorin your terminal to make the application executable.
mostly bug fixes & performance improvements
also brings new entity persistence featuer between scenes
What's Changed
- Update build.md by @torkelicious in #8
- Fix winblows by @torkelicious in #9
- Persistance attempt two + windows fixes by @torkelicious in #10
- Bf perf (perf + thread-safety + robustness, bug fixes) by @torkelicious in #11
Full Changelog: v0.0.3...v0.0.4
v0.0.3
Unzip the downloaded archive and run obliberry_editor for your platform.
Note for Linux / macOS: You may need to run
chmod +x obliberry_editorin your terminal to make the application executable.
What's Changed
- More UI stuff mostly fonts bruh by @torkelicious in #5
- Sanit by @torkelicious in #6
- more docs !!!! by @torkelicious in #7
Full Changelog: v0.0.2...v0.0.3
v0.0.2
Unzip the downloaded archive and run obliberry_editor for your platform.
Note for Linux / macOS: You may need to run
chmod +x obliberry_editorin your terminal to make the application executable.
Editor themeing, ImGui Lock experiments, Small renderer fix
Full Changelog: v0.0.1...v0.0.2
v0.0.1
EngineLib:
SetTimeout(fn, ms)(see docs)
UI:
Add a few more UI warnings when:
- No tiletypes, warning that no map will render
- No font selected, warning that text will not render
Full Changelog: v0.0.0...v0.0.1
v0.0.0
demo export
This is a demo project exported from the ObLiberry editor. It includes the .obpak file, the runtime (DemoProject executable), and graphics.json.
It is provided as an example of what an exported project looks like.