Items in the pool will be reference-counted with strong Handle s. When no Handle is referring to an item, it can be removed on synchronization, or you can handle it manually.
I'm going to re-implement my-game 's scene graph with this crate.
| Name | Name | Last commit date | ||
|---|---|---|---|---|
Items in the pool will be reference-counted with strong Handle s. When no Handle is referring to an item, it can be removed on synchronization, or you can handle it manually.
I'm going to re-implement my-game 's scene graph with this crate.