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Added a retained client UI runtime with layouts, themes, focus, reusable controls, virtualization,
modal/toast primitives and deterministic cleanup.
Unified first-party screens on the Soul-inspired ARCANE theme and fixed render ordering so
vanilla blur cannot be applied over completed retained UI.
Added collision-aware HUD registration and bounded, interpolated, privacy-neutral world overlays.
Added bounded player-head caching and client connection cleanup.
Expanded opt-in diagnostics for services, UI, HUD, overlays, caches and packet rates.
Added common/server configuration for optional integrations, debug logging and network bounds.
Made 2.0 a breaking clean-install line: removed the migration API, required exact current
versions for instance storage/sidebar JSON and dropped source-compatibility promises for 1.x.