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v2.2.2
Fixed
Auto Animate wasn't remembered. The setting saved correctly but was never read back, so it always reopened as off.
Switching gender emptied the equipment slots. The armour was re-equipped correctly; the slot cells just weren't repainted.
Wardrobe still paused ~2 seconds on first open. The clip-name index was built on the UI thread; it now builds in the background during startup.
Added
HED toggle in the Wardrobe viewport — hides the head and everything attached to it (teeth, eyes, lashes, facial hair). On by default.
Wardrobe export scopes — everything shown, items only, or items plus an untextured character. Items only also strips the skin submeshes carried by armour; untextured character attaches the bare head and body, using the equipped marking as their colour.
Export the matching opposite-gender item — Wardrobe, Models, Bulk Extract and context-menu exports. Every other export option applies to both files.
Outfit filename templates — {{Class}} {{Collection}} {{Torso}} {{Date}} and more, case-insensitive, under File names (templates).
Desktop notification when an export or bulk extract finishes.
Equipping a theme pins a copy of each slot's matching piece to the top of the list, under its collection name — including weapons and markings.
Experimental tab in Settings, holding the modding / retarget options.
FX / SIM / FORM submeshes are now hidden by default, with their own export option.