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D4AssetBrowser_v2.2.5

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@trappuss trappuss released this 05 Aug 03:19
· 172 commits to main since this release
a970e5f

v2.2.5

Added

  • Catalogue — a new tab for the Cosmetics Shop. Every bundle it has sold, with its hero art, card, lore text, and each item inside resolved to the appearance or texture it actually is. Search matches the shop title, the SNO name and the lore.
  • Two views of a bundle's contents — the shop's own icon strip, one row per gender, and a tree beneath it carrying SNOs and a plain no appearance found where a product couldn't be matched. Selection is mirrored between them.
  • Filters behind the funnel — contents, patch, season, Latest — with sort by name/season/patch and removable chips, matching Models and Textures.
  • SLOT column, read from the item-to-gear reference graph rather than guessed from the name — so a weapon packaged into an armour set is labelled correctly.
  • Multi-select in the bundle list, the includes strip and the contents list.
  • Export a bundle, several bundles, or just the rows you highlighted. Each bundle gets its own folder with models\, art\, icons\ and a manifest.json naming what resolved and what didn't.
  • The Export menu names what it will act on before you commit — Export 2 models…, Export 1 image…, Export 3 bundles… — and routes through the Models and Textures pipelines, so every Export setting applies.
  • Bundle requirements — requires, add-on to, excludes — from shop fields nothing else reads. It's how you find that a mount trophy was never sold, but was a Season 3 premium pass reward.
  • Double-click an item to open it in Models, textured, with its parts and animations; bundle art opens in Textures.
  • "Sold in" in the Models tab: which bundle an item shipped in.
  • Settings ▸ Export ▸ Catalogue exportExport all available texframes, writing every frame of each shop atlas as its own PNG.

Fixed

  • Weapons in a bundle resolved to nothing — no icon in the strip, no View in Models, and no .glb in the export. The name rule only knew the five armour slots; a weapon's appearance simply carries the item's own name.
  • Headstones had no icon. Unlike every other shop item they carry no inventory image at all — their art sits on the actor, in a field nothing read.