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Releases: trevlars/GameSphere-Source

GameSphere 9.0.2 (build 1)

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@trevlars trevlars released this 01 Sep 21:44

GPL-3.0 corresponding source for GameSphere 9.0.2 (build 1).

  • Bundle ID: com.moonlight.gamesphere
  • Includes Moonlight/Limelight, moonlight-common, and GameSphere custom code for this build

Extract the tarball and build with Xcode using the Gamesphere scheme.

GameSphere 1(240) (dd317d06)

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@trevlars trevlars released this 17 Sep 23:09

Corresponding source for TestFlight build 1(240). Commit dd317d06 on cursor/cloud-agent-1788468203219-7wo78.

GameSphere 1 (build 193)

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@trevlars trevlars released this 16 Sep 14:45

Corresponding source for TestFlight / App Store binary 1(193) from GameSphere commit abaab42b00f7f897c4c65952bf59d12fc8aeba64.

GameSphere 1 (build 192)

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@trevlars trevlars released this 16 Sep 13:33

GPL-3.0 corresponding source for GameSphere 1 (build 192) (TestFlight).

  • Bundle ID: com.moonlight.gamesphere
  • Git commit: 7b9983fa1bc048b6d40a1041283749e639c3a123
  • License: GNU General Public License v3.0
  • Includes Moonlight/Limelight, vendored moonlight-common-c (enet, nanors), X1Kit, and GameSphere application code for this build
  • Secrets (SteamWebAPI.apikey, SteamGridDB keys, Scripts/asc.env, signing keys) are not included; placeholders are *.apikey.example / asc.env.example

How to build

  1. Download and extract GameSphere-source-1-build192-20260916.tar.gz.
  2. Open Gamesphere.xcodeproj in Xcode 15 or later.
  3. Select the Gamesphere scheme (iOS). Pick your development team under Signing; keep com.moonlight.gamesphere or change it for a local build.
  4. Product → Build. OpenSSL is fetched via Swift Package Manager (Package.resolved is in the archive).

Reproduce this archive from the private tree:

./Scripts/create-source-release.sh 1 192 7b9983fa1bc048b6d40a1041283749e639c3a123