Zenith Clicker Easy Mode V0.7.0
What's Changed
- 框架跟进 merge from main branch by @trevor-smithy in #8
Full Changelog: v0.6.5...v0.7
CHANGES
eNH rework
eNH's fault prevention is only disabled with DP when it would be advantageous to the player (i.e. your current revive task requires pass imperfect or breaking b2b)
eNH's OSP (one shot protection) reworked so you actually have a bit of a grace period before you die, and a chance to regain health.
eNH now correctly reduces max quest size with rDH, instead of eDH not doing anything with NH.
eNH XP lock reduced back to 2, from 3. Further testing showed the buff was overkill.
eNH's bonus +1 attack has been transferred to eAS, and becomes active with B2Bx4, like rAS. Bonus 25% attack buffer was removed entirely. This was done because eNH has a plethora of other effects now that it no longer needs the simple stat boost to make it valuable.
UI update
Rank graphics updated to reflect final(?) system
Easy cards are now highlighted in green
Miscellaneous changes
slight rework to achievements "Restored Volition" and "Solved Paradox"
eEX's XP boost soft-capped at rank 126, although breaking b2b can temporarily get you above rank 127.
Reworked quest favor so eEX, eMS, and eDH don't actually make the game HARDER than their normal variants.
eJ is now correctly named Glass Card+, to differentiate it from normal J - Glass Card.
Fixed error in code where eAS's spin would invalidate the "No Reset" revive, despite eAS using Spin instead of Reset like the other AS.
ReadMe updated to match current effects.
KNOWN ISSUES
Record queries using modes other than EXACT exclude Easy mods.
Zenith Traveler breaks with Easy mods (just disable them for now)
HOW TO PLAY
Download love2d here at https://love2d.org/ to run the .love file
Easy mode variants are selected by holding ALT and left clicking on the desired mod.
Easy "pieces" are selected by repeatedly clicking the ? by "RESET"
CURRENT IMPLEMENTATION
(All mods/pieces have names and descriptions)
eEX - Easy 80% (Functionally complete, effectively reduces rank xp requirements, making climbing easier, pushes back fatigue by 1 minute)
eNH - Moderate Hold 80% (Functionally complete, requires double click to deselect, disables fault from deselecting card, except with certain DP revives, reduces max quest size with rDH, halves burn damage and adds One Shot Protection)
eMS - Tidiness 80% (Functionally complete: shuffles 1 card at beginning, and 1 more at Floor 10, decreases damage taken by 1 and increases healing by 1)
eGV - Lift 80% (Functionally complete, gravity timer ranges from 10 to 5, does not start until first card selected. Damage timer is 25% slower when active, automatically commits FIRST quest if correct, does not commit second with DP, as designed)
eVL - Tranquility 80% (Functionally complete, has larger gaps between cards and +1 xp gain, but no longer requires double clicking)
eDH - Salvation 80% (Functionally complete, easier combos)
eIN - Visible 80% (Functionally complete, current quest immediately highlighted and flips cards, also changes mod color in quests to match appropriate position with eMS and AS)
eAS - Spin 80% (Functionally complete, just enables keyboard controls with no downsides. Well, unless you consider "SPIN" a downside, but i feel like it's too iconic, +1 attack when B2B active)
eDP - Friend 80% (Functionally complete, simplifies revive prompts, allows single mod quest to be "DUO," otherwise currently just acts like normal Duo, subject to change)
eZ - Nightcore+ 100% (Complete, doubles passive climb speed and gravity timer, but damage timer and fatigue timer are normal speed)
eS - Slow-mo+ 100% (Complete, damage timer is 25% slower (50% with eGV), xp loss, gravity, and fatigue timers are 75% speed. Climb speed is normal.)
eJ - Glass Card 100% (Complete, replaces cards with glass variants (like normal), reduces attack by 50% but significantly buffs passive climb speed from rank.)
eL - Slow Leak 100% (Complete, increased delay before climb speed loss, and reduces rate of climb speed loss)
eT - Transparent UI 40% (Plan is to have 50% opacity on background and UI elements)
eO - Transparent Card 20% (Plan is to have 50% opacity cards)
eI - Closer Cards 40% (Plan is to have "assist" mode where in tap mode any card with a hitbox under the tapped location will intelligently select if part of active quest, and will not select if already active/not needed. In typing mode (i.e. with AS) adjacent cards to the one selected will also be selected if needed and not already selected, and if any card is selected in this way and the card typed is NOT in the quest, then it is NOT selected (i.e. if EX MS is the quest, you can select NH and it will automatically fix itself.
Currently only makes the cards very close together.)