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Zenith Clicker Easy Mode v0.8.2

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@trevor-smithy trevor-smithy released this 16 Feb 10:03
· 596 commits to main since this release

What's Changed

Full Changelog: v0.8...v0.8.2

CHANGES

Achievements

Fixed swamp water/mp based reverse achievements being incorrectly awarded with Easy mods activated.
Most achievements are now non-issued, as to better facilitate eventual World Record tracking.
Restored Eden is now Lasting Eden
Fixed the description of "But It Isn't One Of Mine" to match actual requirements for the achievement.

Uneasy Mode

Activated by having eEX (easy), Ultra enabled, but no reversed mods. ueEX reduces eEX's XP multiplier to 1/3 as effective, and reduces attack multiplier to 1/3 as well. https://www.desmos.com/calculator/bge9yjxriu
2 new variants of TERASPEED music added, enabled with Uneasy.

Miscellaneous

eNH now ALWAYS blocks faults. Instead, revive tasks that require a fault are now prohibited when eNH is active.
eDH also now blocks revive tasks that require a windup
Custom button text for Ultra combos and "the easter egg combo"
Updated Readme

KNOWN ISSUES

Hint text has significantly reduced opacity when special combos are enabled.
Record queries using modes other than EXACT exclude Easy mods.
Zenith Traveler breaks with Easy mods (just disable them for now)

HOW TO PLAY

Download love2d here at https://love2d.org/ to run the .love file
Easy mode variants are selected by holding ALT and left clicking on the desired mod.
Easy "pieces" are selected by repeatedly clicking the ? by "RESET"

CURRENT IMPLEMENTATION

(All mods/pieces have names, descriptions, and icons)
eEX - Easy 100% (Complete, effectively reduces rank xp requirements, making climbing easier, pushes back fatigue by 1 minute)
eNH - Moderate Hold 100% (Complete, requires double click to deselect, disables fault from deselecting card, disables certain DP revives, reduces max quest size with rDH, halves burn damage and adds One Shot Protection)
eMS - Tidiness 100% (Complete: shuffles 1 card at beginning, and 1 more at Floor 10, decreases damage taken by 1 and increases healing by 1)
eGV - Lift 100% (Complete, gravity timer ranges from 10 to 5, does not start until first card selected. Damage timer is 25% slower when active, automatically commits FIRST quest if correct, does not commit second with DP, as designed)
eVL - Tranquility 100% (Complete, has larger gaps between cards and +1 xp gain, but no longer requires double clicking)
eDH - Salvation 100% (Complete, easier combos, disables certain DP revives)
eIN - Visible 100% (Complete, current quest immediately highlighted and flips cards, also changes mod color in quests to match appropriate position with eMS and AS)
eAS - Spin 100% (Complete, just enables keyboard controls with no downsides. Well, unless you consider "SPIN" a downside, but i feel like it's too iconic, +1 attack when B2B active)
eDP - Friend 100% (Complete, simplifies revive prompts, allows single mod quest to be "DUO," removes penalty from dead ally, subject to change)

eZ - Nightcore+ 100% (Complete, doubles passive climb speed and gravity timer, but damage timer and fatigue timer are normal speed)
eS - Slow-mo+ 100% (Complete, damage timer is 25% slower (50% with eGV), xp loss, gravity, and fatigue timers are 75% speed. Climb speed is normal.)
eJ - Glass Card 100% (Complete, replaces cards with glass variants (like normal), reduces attack by 50% but significantly buffs passive climb speed from rank.)
eL - Slow Leak 100% (Complete, increased delay before climb speed loss, and reduces rate of climb speed loss)
eT - Transparent UI 100% (20% opacity UI elements)
eO - Transparent Card 100% (26% opacity cards, adds outline which is colored if card is required.)
eI - Closer Cards 40% (Plan is to have "assist" mode where in tap mode any card with a hitbox under the tapped location will intelligently select if part of active quest, and will not select if already active/not needed. In typing mode (i.e. with AS) adjacent cards to the one selected will also be selected if needed and not already selected, and if any card is selected in this way and the card typed is NOT in the quest, then it is NOT selected (i.e. if EX MS is the quest, you can select NH and it will automatically fix itself.
Currently only makes the cards very close together.)