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Zenith Clicker Easy Mode V0.9.2

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@trevor-smithy trevor-smithy released this 27 Feb 10:29
· 563 commits to main since this release

RECORD SUBMISSIONS ARE NOW OPEN! All submissions must be done on v0.8.6 or later.

Records done with pieces (effects) are tracked seperately from those done without. Uneasy is also tracked for the 2 applicable achievements.
Note that NO RECORD SUBMISSION WILL BE ACCEPTED WITH eI (Closer Card) ACTIVE UNTIL v1.0.0 or stated otherwise.
See Zenith Clicker thread on the Tetr.io Discord for more information.

CHANGES

What's Changed

Closer Card balancing

Added new "Assist Penalty" mechanic to balance excessive reliance upon Closer Card

  • Each card selected by Closer Card gets an Assist Penalty equal to the distance from the selected card
    • Direct adjacencies are 1, one between is 2, two between is 3.
  • All active cards' Assist Penalties are added together upon correct commit, and then are used in this formula to calculate the adjusted attack. Graph
    • 0 Assist Penalty gives a 1.26x attack buff, and 1 or 2 have no effect on attack.

Multiplies ZP by 0.75x, like eL (Slow Leak)
Doubles ingame timer speed (like Nightcore), effectively halving time before instakill and doubling speedrun times.

Fatigue

Non-eEX fatigue sets now have additional fatigues to prevent endless play enabled by non-eEX mods/pieces.

  • Normal now ends at 11 minutes
  • rEX and rDP now end at 10 minutes
  • eEX still lasts until 15 minutes.

Miscellaneous

Multiple changes from vanilla, ZCEM is now based on v1.13.25
New named combo: "Shocking Bath With A Toaster": Clear Bath Water with rVL, rDH, and rDP

FIXED ISSUES

Fixed Swamp Water Achievement from being awarded with Easy mods (i swear if this STILL ISN'T FIXED)

Fixed eNH + VL/rVL/uVL causing issues with certain Revive Tasks
Improved poorly written code for card activation (especially with eI)

  • Thanks FCSplayz for the assistance

HOW TO PLAY

Download love2d here at https://love2d.org/ to run the .love file
Easy mode variants are selected by holding ALT and left clicking on the desired mod.
Easy "pieces" are selected by repeatedly clicking the ? by "RESET"

CURRENT IMPLEMENTATION

(All mods/pieces have names, descriptions, and icons)
eEX - Easy 100% (Complete, effectively reduces rank xp requirements, making climbing easier, pushes back fatigue by 1 minute)
eNH - Moderate Hold 100% (Complete, requires double click to deselect, disables fault from deselecting card, disables certain DP revives, reduces max quest size with rDH, halves burn damage and adds One Shot Protection)
eMS - Tidiness 100% (Complete: shuffles 1 card at beginning, and 1 more at Floor 10, decreases damage taken by 1 and increases healing by 1)
eGV - Lift 100% (Complete, gravity timer ranges from 10 to 5, does not start until first card selected. Damage timer is 25% slower when active, automatically commits FIRST quest if correct, does not commit second with DP, as designed)
eVL - Tranquility 100% (Complete, has larger gaps between cards and +1 xp gain, but no longer requires double clicking)
eDH - Salvation 100% (Complete, easier combos, disables certain DP revives)
eIN - Visible 100% (Complete, current quest immediately highlighted and flips cards, also changes mod color in quests to match appropriate position with eMS and AS)
eAS - Spin 100% (Complete, just enables keyboard controls with no downsides. Well, unless you consider "SPIN" a downside, but i feel like it's too iconic, Enables B2B chaining, giving additional attack with higher amounts of B2B)
eDP - Friend 100% (Complete, simplifies revive prompts, allows single mod quest to be "DUO," removes penalty from dead ally, subject to change)

eZ - Nightcore+ 100% (Complete, doubles passive climb speed and gravity timer, but damage timer and fatigue timer are normal speed)
eS - Slow-mo+ 100% (Complete, damage timer is 25% slower (50% with eGV), xp loss, gravity, and fatigue timers are 75% speed. Climb speed is normal.)
eJ - Glass Card 100% (Complete, replaces cards with glass variants (like normal), reduces attack by 50% but significantly buffs passive climb speed from rank. Also re-enables passive climb speed with rEX/uEX.)
eL - Slow Leak 100% (Complete, increased delay before climb speed loss, and reduces rate of climb speed loss)
eT - Transparent UI 100% (20% opacity UI elements)
eO - Transparent Card 100% (26% opacity cards, adds outline which is colored if card is required.)
eI - Closer Cards 90% (Adds "assist" mode where adjacent cards to the one selected will also be selected if needed and not already selected, and if any card is selected in this way and the card typed is NOT in the quest, then it is NOT selected (i.e. if EX MS is the quest, you can select NH and it will automatically fix itself.
This adjacency by default is direct (i.e. 1 card away), but can be further modified by the following:

  • EX/rEX +1
  • uEX + 2
  • eVL/VL -1
  • rVL/uVL - 2
    Cards move significantly less.
  • Each card selected by Closer Card gets a Assist Penalty equal to the distance from the selected card
    • Direct adjacencies are 1, one-over is 2, two over is 3.
  • All active cards' Assist Penalties are added together upon correct commit, and then are used in this formula to calculate the adjusted attack. Graph
    • 0 Assist Penalty gives a 1.26x attack buff, and 1 or 2 have no effect on attack.)