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Zenith Clicker Easy Mode V1.1.2

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@trevor-smithy trevor-smithy released this 08 Apr 09:25
· 476 commits to main since this release

What's Changed

Full Changelog: v1.1.1...v1.1.2

ZCEM SETTINGS MENU

The new menu doesn't provide new functionality per se, but rather makes all of the toggles/CONF import strings easier to use. (or possible in web's case)
It also provides additional functionality to the Music Player, which can be enabled by clicking GAME PLAY to switch to MUSIC PLAY mode.
SPEED is the timer multiplier (aka the fatigue timer as I've referred to it in the past, although "game timer" is probably more accurate), which can be clicked to show current song's BPM after all effects (Z/S/eZ/eS/all GV variants). Switching to MUSIC PLAY auto switches to BPM display.
The PIECE EFFECTS section gives a way to select easy piece variants a bit simpler, as well as multiple at once, although this disables scoring/achievements (noted by the bright red "MULTIPLE PIECES!!!")
CLEAR PIECES and CYCLE PIECES do what they say, with the former jumping to "All Clear" and latter acting just like the normal piece button (although URM has been separated into a separate toggle above it)

HOW TO PLAY

If on Windows, extract ZIP file and run ZenithClickerEasyMode1.0.0.exe.
Download love2d here at https://love2d.org/ to run the .love file
Optional: Export Progress from Zenith Clicker or earlier ZCEM version and import into ZCEM in CONF
Easy mode variants are selected by:

  • Holding ALT and left clicking on the desired mod. (Keyboard)
  • Selecting normal mods and then pressing "EASY" to toggle them to easy mods. (Mouse)
  • Tapping the desired mod while holding the green area on the left side. (Touch)

Easy "pieces" are selected by repeatedly clicking the ? by "RESET"

ZCEM Additions

Mods

eEX - Easy (Effectively reduces rank xp requirements, making climbing easier, pushes back fatigue by 1 minute)
eNH - Moderate Hold (Requires double click to deselect, disables fault from deselecting card, disables certain DP revives, reduces max quest size with rDH, halves burn damage and adds One Shot Protection)
eMS - Tidiness (Shuffles 1 card at beginning, and 1 more at Floor 10, disables certain DP revives, decreases damage taken by 1 and increases healing by 1)
eGV - Lift (Gravity timer ranges from 10 to 5, does not start until first card selected. Damage timer is 25% slower when active, automatically commits FIRST quest if correct, does not commit second with DP, as designed)
eVL - Tranquility (Has larger gaps between cards and +1 xp gain, but no longer requires double clicking)
eDH - Salvation (Easier combos, disables certain DP revives)
eIN - Visible (Current quest immediately highlighted and flips cards, also changes mod color in quests to match appropriate position with eMS and AS)
eAS - Spin (Enables keyboard controls with no downsides. Enables B2B chaining, giving additional attack with higher amounts of B2B, with +1 attack at surge cap)
eDP - Friend (Simplifies revive prompts, allows single mod quest to be "DUO," removes penalty from dead ally. Allows 3rd quest to be selected, which will have the first quest selected for you, if your ally is alive. If 3rd and 1st quest are the same, it counts like a double correct and your ally will select the 2nd quest if alive.)

Pieces (Effects)

eZ - Nightcore+ (Doubles passive climb speed and gravity timer, but damage timer and fatigue timer are normal speed)
eS - Slow-mo+ (Damage timer is 25% slower (50% with eGV), xp loss, gravity, and fatigue timers are 75% speed. Climb speed is normal.)
eJ - Glass Card (Replaces cards with glass variants (like normal), reduces attack by 50% but significantly buffs passive climb speed from rank. Also re-enables passive climb speed with rEX/uEX.)
eL - Slow Leak (Increased delay before climb speed loss, and reduces rate of climb speed loss)
eT - Transparent UI (20% opacity UI elements, keeps you in floor 1)
eO - Transparent Card (26% opacity cards, adds a colored outline if card is required.)
eI - Closer Card (Yes everything below here is just Closer Card)
(Adds "assist" mode where adjacent cards to the one selected will also be selected if needed and not already selected, and if any card is selected in this way and the card typed is NOT in the quest, then it is NOT selected (i.e. if EX MS is the quest, you can select NH and it will automatically fix itself.
This adjacency by default is direct (i.e. 1 card away), but can be further modified by the following:

  • EX/rEX +1
  • uEX + 2
  • eVL/VL -1
  • rVL/uVL - 2
    Cards move significantly less.
  • Each card selected by Closer Card gets a Assist Penalty equal to the distance from the selected card
    • Direct adjacencies are 1, one between is 2, two between is 3.
  • All active cards' Assist Penalties are added together upon correct commit, and then are used in this formula to calculate the adjusted attack. Graph
    • 0 Assist Penalty gives a 1.26x attack buff, and 1 or 2 have no effect on attack.

Reduces XP gain by 1% every 10 km, down to a minimum of 0% at 1 million.
Reduces XP Lock Time by 1% every 10km, down to a minimum of 0% at 1 million.
Increases XP Leak Speed by 1% every 10km, up to a maximum of 200% at 1 million.)