v1.7.17
• Fix: Hiring an Apprentice, Journeyman, or Master worker and tapping "Add Sessions" now correctly opens the skills page for that worker; previously it always opened slot 1 (Long Laborer) and silently discarded the queued session
• Fix: "First Mastery" achievement now stays earned after prestiging a skill; any skill that has been prestiged must have previously reached level 99
• Fix: Cancelling the last item in the session queue now correctly refunds coins and materials regardless of session timing
• Fix: Magic jewelry (sapphire rings, amulets) and ranged equipment now correctly boost hit chance and spell damage in queued and worker combat sessions; previously only melee bonuses were applied regardless of combat style
What's Changed
- Update enemy and dungeon names to French by @widowild1 in #398
- Fixes and updates German translation: Battle Log; rewording by @araccaine in #407
- test: add JVM unit-test scaffolding by @Houmgaor in #412
- test: cover pure game logic (XP table, extensions, skill estimates) by @Houmgaor in #413
Full Changelog: v1.7.16...v1.7.17