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Releases: tsukina123/kitsune-releases
Releases · tsukina123/kitsune-releases
Release list
Kitsune 0.1.4
Kitsune 0.1.4
en
- Support Native execution addon packages with verified official signatures and explicit unofficial-code confirmation.
- Add core defaults and per-game Native/Emulated choices, selecting by compatible builtin or independently installed AOT availability when unconfigured and preserving emulation precision preferences.
- Correct touchscreen coordinate labels and binding summaries so they do not use lightgun aiming terminology.
- Keep game titles in the normal theme text color while running.
zh
- 支持安装原生执行 addon 包,官方签名和非官方构建使用明确的验证与确认流程。
- 新增核心默认及单游戏原生/模拟执行设置;未配置时根据兼容内置或独立安装的 AOT 可用性选择,保留模拟精度设置。
- 修正触摸屏输入的坐标名称与绑定摘要,避免使用光枪瞄准文案。
- 游戏运行时标题保持正常文字颜色,避免变绿。
Kitsune 0.1.3
kitsune.app 0.1.3
en
- Add Simplified Chinese labels and guidance for the Speed Driver 3 Unlock 60 FPS patch.
- Simplify keyboard, mouse button/wheel and controller shoulder/trigger bindings with keycaps and glyphs, preserving device identity and full tooltips.
- Bindings: Copy to other native regions and cabinet configurations within the same medium, skipping incompatible control layouts while preserving current game settings.
- Core settings: Add negotiated Automatic/Discrete/Integrated graphics selection and compatibility warnings, with categorized GPU failures and detailed reasons.
- Updates: Format release notes with headings, lists, emphasis and links. Add a title-bar shortcut with green application and orange installed-core update indicators, delayed version tooltips and no alerts for uninstalled cores.
- Unify core installation, validation and cancellation flows while allowing the application to update before individual cores.
- Retry atomic package publication when Windows temporarily holds the staging files, while reporting persistent failures and preserving the installed package.
- Correct Japanese GSENSOR reload labels and player grouping while retaining existing bindings.
zh
- 补充 Speed Driver 3“解锁 60 FPS”补丁的中文名称与说明。
- 使用键帽和图标简化键盘、鼠标按键/滚轮及手柄肩键/扳机的绑定显示,保留设备区分与完整悬停说明。
- **按键配置:**支持复制到同一媒体内的其他地区和机台配置,跳过控制布局不同的目标,并保持当前游戏设置不变。
- **核心设置:**为支持的核心增加自动/独立/集成显卡选择及兼容性提醒,显卡故障显示分类说明与详细原因。
- **更新界面:**以标题、列表、粗体与链接排版更新说明;标题栏新增更新入口,程序更新显示绿色,已安装核心更新显示橙色,悬停显示具体版本,未安装核心不触发提示。
- 统一核心安装、验证和取消流程;支持先更新程序,再分别更新核心。
- Windows 安装包目录被临时占用时进行有限重试,持续占用仍明确报错并保留原安装。
- 修正日本 GSENSOR 豪华机台的装弹按键名称与玩家分组,保留已有绑定。
Kitsune 0.1.2
Kitsune 0.1.2
en
- Add a screenshot gallery with cross-game search, core/date filters, sorting and deletion, while retaining browsing position.
- Add Stretch to fill, with core defaults and per-game overrides.
- Fix stalled game validation after installation or updates, add retry support and reduce repeated checks.
- Add update cancellation and retries, with percentage progress when totals are known. Windows application updates now support system proxies, and network failures no longer incorrectly report “up to date.”
- Discover the latest stable application directly through GitHub Latest, independently of the number of later core releases. Verify publisher signatures even when no newer version is offered, while retaining full-package updates.
- Allow saved bindings to be copied to compatible regions of the same game, with overwrite confirmation and control-layout checks.
- Add optional system, hardware and configuration details to reports, with export filenames containing the game name and timestamp.
- Disable performance statistics for new configurations while preserving existing preferences.
- Unify PM1 Plus and PM2 card editor layouts, with grouped unlock/clear actions and discardable edits until saved.
- Unify aiming and head-position settings, moving testing, crosshairs and clearing into their settings dialogs. Fix incorrect dialog sizing when switching the floating editor.
- Correct the Speed Driver 1 cabinet diagram to use wheel-mounted N₂O buttons and a separate VIEW button, while preserving saved bindings.
- Improve Windows installation failure details while preserving the previously installed version.
zh
- 新增截图图库,支持跨游戏搜索、按核心和日期筛选、排序及删除,保留页面浏览位置。
- 新增“拉伸填满”显示选项,支持核心默认设置和单个游戏覆盖。
- 修复安装或更新后游戏卡在验证中的问题,增加失败重试,减少重复检查。
- 更新检查和下载支持取消与重试,进度可计算时显示百分比;Windows 应用更新支持系统代理,网络失败不再误报为“已是最新版本”。
- 程序更新直接识别 GitHub Latest 中的最新正式程序版本,不再因后续核心 Release 数量而漏检;无新版本时仍验证发布者签名,继续采用完整包更新。
- 支持将已保存的按键配置复制到同一游戏的其他兼容地区,覆盖前确认,并跳过控制布局不同的版本。
- 问题报告可自选附带系统、硬件与配置信息,导出文件名自动包含游戏名称和时间。
- 新配置默认关闭性能统计,保留已有用户设置。
- 统一鼓王加强版与鼓王 2 卡片编辑器布局,增加分组解锁/清除操作,修改在保存前可放弃。
- 统一瞄准与头部位置设置入口,将测试、准星和清除操作收进设置对话框;修复浮动编辑器切换时对话框尺寸异常。
- 修正 Speed Driver 1 的机台输入图示,使用方向盘上的 N₂O 按钮及独立 VIEW 按钮,保留已有绑定。
- 改善 Windows 安装失败时的错误提示,保留原有已安装版本。
Kitsune 0.1.1
Kitsune 0.1.1
en
Fix core reinstallation being blocked by stale input settings. Improve Windows touchpad detection and aiming-test stability. Apply supported crosshair edits during play and hide crosshairs in games that do not use lightguns.
zh
修复核心重装被残留按键设置阻止的问题。改善 Windows 触摸板识别与瞄准测试稳定性。支持游戏运行中应用准星修改,并在非光枪游戏中隐藏准星。
Kitsune 0.1.0
Kitsune 0.1.0
en
This is the first public release of Kitsune.
This release includes:
- Game library management, favorites and version selection.
- IGS PC and Konami Viper core support.
zh
这是 Kitsune 的首个公开版本
本次发布包含
- 游戏库管理、收藏与版本选择。
- IGS PC 和 Konami Viper 核心支持。
Kitsune Viper 0.1.4
core.kitsune.viper 0.1.4
en
- Native execution: Include base AOT for 16 game families / 30 media variants, with independently installed compatible overrides and restoration to the builtin version after removal. Share existing game state and input configuration with Emulated execution.
- Native execution fixes: Fix Windows exit cleanup, avoid repeated checks during status queries and reduce Native function-dispatch overhead.
- Link: Improve performance during Emulated linked play.
- Body input: Fix the missing sensor signal that routed analog positions through digital stance controls. Add continuous range input for Police 911 2, and preserve analog positions and explicit keyboard overrides for the Police 911 series and MoCap Boxing.
- Thrill Drive 2: Add the missing Europe, Asia, Japan and USA regional entry points while preserving existing bindings and game state.
- MoCap Golf: Fix swapped main/floor feeds and incorrect orientation during Native execution.
- MFC: Restore touchscreen mouse visibility and contact/release handling, remove lightgun configuration, and restore the Native Guest/CPU-opponent table service and dealing while sharing cabinet time and session identity.
zh
- **原生执行:**核心内置 16 个游戏家族、30 个媒体版本的基础 AOT,支持独立安装的兼容覆盖包;移除覆盖包后恢复内置版本。与模拟执行共用原有游戏数据及输入配置。
- **原生执行修复:**补齐 Windows 退出时的资源回收,避免状态查询中的重复校验占用 CPU,并减少原生函数分派开销。
- **联机:**改善模拟执行的联机性能。
- **体感输入:**修复传感器信号缺失导致模拟位置被当作数字姿态的问题;Police 911 2 接入连续测距输入,Police 911 系列及 MoCap Boxing 保留模拟位置与独立的按键覆盖。
- **Thrill Drive 2:**补齐欧洲、亚洲、日本和美国的地区入口,保留已有按键配置与游戏状态。
- **MoCap Golf:**修复原生执行时主屏与地面屏交换、旋转方向错误的问题。
- **MFC:**恢复触摸屏鼠标指针及按下/释放处理,移除光枪配置;修复原生 Guest 流程缺少 CPU 对手服务、无法正常发牌的问题,保留共用机台时间与会话身份。
Kitsune Viper 0.1.3
core.kitsune.viper 0.1.3
en
- Upgrade requirement: Update Kitsune to 0.1.3 or later before updating this core.
- World Combat: Fix restricted aiming in the four-player combined view, allowing each player to aim continuously across the centre. Correct the aiming-test area while preserving target-screen selection for separate windows.
- Graphics: Decode vertically scaled video source planes using their actual source height, retaining checks for unsupported phases and dimensions.
- Jurassic Park III: Add the Japanese GSENSOR cabinet option with screen calibration and optical controller feedback, independent two-player aiming/reload and position-change controls, fixing I/O CHECK exits and incorrect native cursor projection while preserving standard cabinet profiles.
- Input configuration: Add negotiated transient native region/cabinet selection for regional binding copy, including World Combat, without modifying game settings.
- Graphics devices: Prefer qualified discrete GPUs, then integrated hardware. Add Automatic/Discrete/Integrated selection and an integrated-graphics compatibility warning. Distinguish absent devices, missing capabilities and driver initialization failures, recording every detected device for diagnosis.
- Unify application-managed core service and validation flows.
zh
- **升级要求:**请先将 Kitsune 更新至 0.1.3 或更高版本,再更新此核心。
- **World Combat:**修复四人合并画面中的瞄准范围限制,各玩家可连续跨过画面中线瞄准;修正瞄准测试范围,保留分窗口的目标画面配置。
- **图像输出:**补齐部分机型使用的纵向缩放画面解码,按实际源画面高度读取,保留不支持的相位和尺寸检查。
- **Jurassic Park III:**开放日本 GSENSOR 豪华机台选项,补齐屏幕校准与光枪控制器反馈,支持双人瞄准、装弹和位置切换;修复进入 IO TEST 退出及原生准星坐标偏离画面的问题,保留标准机台配置。
- **输入配置:**支持临时选择地区与机台档案,配合支持的前端完成 World Combat 等游戏的跨地区按键复制;不修改游戏设置。
- **显卡:**自动优先选择满足渲染要求的独立显卡,其次选择集成显卡;增加自动/独立/集成三档设置与集显兼容性提醒。明确区分设备不存在、能力不足和驱动初始化失败,并在问题报告中记录所有检测到的设备。
- 统一由程序管理的核心服务与验证流程。
Kitsune Viper 0.1.2
core.kitsune.viper 0.1.2
en
- Police 911 series and selected boxing games: Add mouse/controller head-position or stance controls, with incremental movement, absolute stick-position control, adjustable sensitivity and a bindable recenter action. Police 911 2 uses stance-zone mapping.
- PPP 2nd: Fix incorrect left/right menu mappings that could terminate the game, while preserving labels and saved bindings.
- World Combat: Correct auxiliary inputs and off-screen detection at all four absolute lightgun edges. Simplify IR cabinet defense/reload controls and prevent unintended firing during defense. Preserve JP3 and CRT off-screen reload helpers.
- World Combat: In four-player cabinet configurations, support per-player target-screen selection, allowing P1/P2 and P3/P4 to aim at the opposite game screen.
- Display: Add Stretch to fill, with core defaults and per-game overrides.
zh
- **Police 911 系列及部分拳击游戏:**新增鼠标/摇杆头部位置或姿态控制,支持增量移动、摇杆绝对位置、灵敏度调整和回中绑定;Police 911 2 使用体态分区映射。
- **PPP 2nd:**修复左右选择键映射错误、可能导致游戏退出的问题,保留名称与已有绑定。
- **World Combat:**修复辅助按键和绝对坐标光枪四边的屏外判定;简化 IR 机台防御与换弹配置,避免防御期间误射击。保留 JP3 和 CRT 机台的屏外装弹辅助。
- **World Combat:**四人机台配置下,支持四位玩家分别指定瞄准画面,可将 P1/P2 与 P3/P4 的目标画面交叉配置。
- **显示:**新增“拉伸填满”,支持核心默认设置和单个游戏覆盖。
Kitsune IGS PC 0.1.3
core.kitsune.igspc 0.1.3
en
- Upgrade requirement: Update Kitsune to 0.1.3 or later before updating this core.
- Display: Fix a Windows packaging omission that prevented Stretch to fill from taking effect. Preserve the selected scaling mode through fullscreen switches and subsequent frames.
- Speed Driver 3: Integrate the Windows graphics entry-point cache to reduce repeated lookup during drawing and improve ordinary race performance, preserving original visual effects and the default 30 FPS target.
- Speed Driver 3: Add an optional, default-off Unlock 60 FPS patch, applied at the next game start. Actual frame rate depends on hardware; original game files are preserved.
- Speed Driver 3: Optimize native firmware scheduling and device polling automatically to reduce background CPU usage and reply latency, retaining every task/reply and original game files.
- Unify application-managed core service and validation flows.
zh
- **升级要求:**请先将 Kitsune 更新至 0.1.3 或更高版本,再更新此核心。
- **显示:**修复 Windows 打包遗漏导致“拉伸填满”未生效的问题,确保全屏切换和后续画面更新保持所选缩放方式。
- **Speed Driver 3:**补齐 Windows 图形入口缓存,减少高频绘制的重复查找,改善普通赛道帧率;保留原始画面效果与默认 30 FPS 目标。
- **Speed Driver 3:**新增默认关闭的“解锁 60 FPS”补丁,下次启动时生效;实际帧率取决于硬件性能,不修改原始游戏文件。
- **Speed Driver 3:**优化原生固件调度和设备轮询,默认减少后台 CPU 占用及回复延迟,无需额外配置;保留全部任务与回复,不修改原始游戏文件。
- 统一由程序管理的核心服务与验证流程。
Kitsune IGS PC 0.1.2
core.kitsune.igspc 0.1.2
en
- Speed Driver 1: Improve Windows 3D performance, with combined views approaching full speed in testing. Correct N2O and Change view binding labels, and card-name symbols.
- PM1 Plus: Fix combo-scoring crashes, expand character/unlock editing and correct name characters.
- PM2: Expand unlock editing while preserving partial fragment progress. Enable Linux card support, correct shifted digits and restore missing name characters.
- PM2008: Fix startup without a card and correct card-name symbols.
- PM3: Fix Windows foreground/background size mismatches and layer alignment.
- RF5: Correct heart/star mappings in card names.
- WEDO2: Fix Windows startup failures during database creation.
- Shou Zhi Zhi: Restore configurable coin, service and test inputs, preserve touchscreen operation and hide unverified generic GPIO controls.
- Display: Add Stretch to fill, with core defaults and per-game overrides.
- Retry once after cleanup for a specific Windows startup timeout before the first frame, and provide more useful failure diagnostics.
zh
- **Speed Driver 1:**改善 Windows 3D 渲染性能,测试中的双人合并视图接近满帧;修正氮气、切换视角的按键名称及卡片姓名符号。
- **鼓王加强版:**修复连击计分时停止运行的问题,补齐卡片角色与解锁选项,修正姓名字符。
- **鼓王 2:**补齐卡片解锁选项,保留未集齐的碎片进度;启用 Linux 读卡功能,修正数字错位并补齐姓名字符。
- **鼓王 2008:**修复未插卡时启动失败的问题,修正卡片姓名符号。
- **PM3:**修复 Windows 前景与背景尺寸不一致、图层错位的问题。
- **RF5:**修正卡片姓名里心形与星形的对应关系。
- **WEDO2:**修复 Windows 创建数据库时启动失败的问题。
- **手指指:**恢复投币、服务币与测试键配置,保留触屏操作,并隐藏未确认的通用 GPIO 按键。
- **显示:**新增“拉伸填满”,支持核心默认设置和单个游戏覆盖。
- 针对 Windows 首帧前的一类启动超时,在完成清理后自动重试一次,并补充失败诊断信息。