Bug-fix release. 157 tools; Godot 4.4+ (tested on 4.7).
Fixes
validate_script/validate_scripts— autoload resolution. Validation previously ran--check-onlyatObject._init(), before the project's autoload singletons were registered, so every autoload except one was falsely reported asIdentifier not found. It now compiles the target through aSceneTreescript at_initialize()(after autoloads are live), so autoload references validate correctly while real syntax/type errors are still caught.manage_input_map— event merging. Adding a second key to an existing input action appended a duplicateactionname=line toproject.godot, leaving the file malformed and silently dropping earlier bindings. It now merges the new event into the action's existingeventsarray withphysical_keycodede-duplication.
Both fixes were shaken out while building a full 2D action-roguelike end-to-end through the server; the test suite passes (453 tests).