- iOS platform is now supported
- GPU performance optimizations and memory usage reductions
- added option to limit texture resolutions that will be loaded from DDS files: SetTextureResolutionLimit()
- added platform detection helper lua bindings
- added MSAA and resolution control for planar reflections
- added "burst on create" property for emitters (will call burst for emitters once after they are loaded)
- added ocean caustic support for all light types
- reduced shader permutations, removed "simple forward" shaders and instead the tiled forward can be used for multi-camera rendering (envprobes)
- refactored Lua scripting documentation and added IntelliSense support (by @Anthony-Gaudino)
- terrain generation performance improvements (by @Anthony-Gaudino)
- ocean performance improvements (by @Anthony-Gaudino)
- added scrollbar to backlog
- DDGI and surfel GI improvements (by @Anthony-Gaudino)
- added frustum culling for font renderer
- performance improvements for hair particle system (by @Anthony-Gaudino)
Edit: updated binaries to 0.72.103 with hotfix
