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0.72.101

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@turanszkij turanszkij released this 06 Jul 10:25
  • iOS platform is now supported
  • GPU performance optimizations and memory usage reductions
  • added option to limit texture resolutions that will be loaded from DDS files: SetTextureResolutionLimit()
  • added platform detection helper lua bindings
  • added MSAA and resolution control for planar reflections
  • added "burst on create" property for emitters (will call burst for emitters once after they are loaded)
  • added ocean caustic support for all light types
  • reduced shader permutations, removed "simple forward" shaders and instead the tiled forward can be used for multi-camera rendering (envprobes)
  • refactored Lua scripting documentation and added IntelliSense support (by @Anthony-Gaudino)
  • terrain generation performance improvements (by @Anthony-Gaudino)
  • ocean performance improvements (by @Anthony-Gaudino)
  • added scrollbar to backlog
  • DDGI and surfel GI improvements (by @Anthony-Gaudino)
  • added frustum culling for font renderer
  • performance improvements for hair particle system (by @Anthony-Gaudino)

Edit: updated binaries to 0.72.103 with hotfix

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