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v1.9.3
What's new since v1.9.2+3?
encounter changes:
- moved turn shuffling to event 2 instead of event 1 to determine these as soon as possible
- changed default pattern to be undefined
- the pattern can no longer be automatically overridden by other turn objects due to it now using the nullifier operator
- text typer choices now morph their height to fit their container. (request)
save system changes:
save_loadno longer just stops the music automatically for no reasonsave_updated_loadedis now replaced withsave_update_readfor better clarity- added a new optional argument to
save_entrycalled_convert_methodto separate the conversion process form import. applied said changes to all existing save entries (might need action from you) - fixed some bugs, resulting in the save system working a lot more reliably. nothing should be left over from previous saves anymore
- fixed a bug where import processes would not be called as intended
dev selector changes:
- added category functionality to the dev selector (feature request)
- changed the dev selector to ONLY use enter and esc keys and disabled "Z" and "X" to allow hotkeys
- pressing the key on the keyboard as the first letter of a category will transport you there
item_namemethod of the object now also recieves a new_categoryargument- inspect
o_dev_roomselectfor usage examples
bugfixes:
- fixed a bug where faces would not get destroyed sometimes (bug report)
- fixed a bug where when calling
save_deletethe save stored in the game would not get cleared, leading to things getting left over from previous saves sometimes (bug report)
Migration Guide
Follow the instructions in this document to get the newest version without losing any progress.