Skip to content

v1.9.4

@tweenko tweenko tagged this 08 Feb 06:41
misc changes:
- all `script_execute` calls were replaced with `method_call` for advanced method support. should make life a lot easier for everybody that knows how to use methods
- improved JSDoc for `party_hpchange`
- `party_hpchange` has a new argument called `spawn_text` that determines whether the hpchange text should spawn when the animation is being played
- `party_hpchange` now also supports no sfx if you input a non-sound effect into the `sfx` argument
- made non-five encounter button layouts look a bit better by changing their centering algorithm ([feature request](https://discord.com/channels/1396840809722282005/1464254547437551687))

bugfixes:
- fixed a bug where [C] skip could cause potential softlocks in cutscenes when paired with `cutscene_wait_dialogue_boxes` ([bug report](https://discord.com/channels/1396840809722282005/1469699289566679163))
- fixed a bug where the healing animation in the example noelle cutscene wouldn't appear
- fixed a bug where the engine would attempt to check for enemies still fighting when there is no reason to ([bug report](https://discord.com/channels/1396840809722282005/1469909377296371926))
Assets 2
Loading