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README.md Chinese section rewritten to mirror the new English half: control-plane pitch ("游戏开发 agent 的控制平面,闭环 — 编译、测试、审阅、交付"), tightened prose, lifecycle-aware narrative woven into "为什么是 qq", "工作原理" promoted next to the intro with a 4-layer breakdown, four <details> install collapsibles consolidated into a single connect-your-agent table. Banner added in v1.16.7 removed; English and Chinese halves are now in sync. Total README size 601 → 466 lines (-22.5%).
Translated READMEs (docs/zh-CN/README.md, docs/ja/README.md, docs/ko/README.md) — fixed stale "23 commands" → 26 in all three; dropped "Windows preview" labels (Windows 1.15.x / 1.16.x hardening is now reflected); Chinese FAQ Windows answer expanded with the recent Windows fixes (LF, path normalization, Python Store alias, jq fallback).
docs/en/hooks.md and docs/zh-CN/hooks.md — updated all 8 references each from the legacy split scripts (review-gate-{check,set,count,stop}.sh) to the unified review-gate.sh <subcommand> form.
docs/en/cross-model-review.md and docs/zh-CN/cross-model-review.md — same review-gate-stop.sh → review-gate.sh stop cleanup.
docs/dev/architecture/overview.md — opening paragraph rewritten to match the new pitch + multi-engine framing; "Smart Compilation Stack (Unity)" section replaced with "Smart Compile Dispatch" that documents the qq-compile.sh multi-engine entry point and per-engine common files.
docs/en/getting-started.md — added an opening note that the Unity examples in the scenarios apply equally to Godot, Unreal, and S&box; the runtime auto-detects the engine.
docs/en/configuration.md — added .qq/state/session-decisions.json (cross-skill decision journal) to the file table so readers know /qq:go consults it for cross-skill coherence.
templates/qq.yaml.example — removed the stale context_capsule: block; Context Capsule was deleted in v1.10.0, the template was a forgotten residue.
GitHub repo metadata — description updated to match the new control-plane pitch; topics swapped: dropped 3 vague internal-sounding ones (cid, harness-engineering, context-engineering), added 4 missing engine / interop topics (godot, unreal, sbox, mcp).