π Iβm a software engineer/game developer at BIG eMotion. I graduated from the Entertainment Technology Center at Carnegie Mellon University, where I focused on game development, interactive experiences, and emerging technologies.
π I have extensive experiences in real-time systems, computer vision, and how to build engaging games and interactive experiences using game engines and modern technologies.
β‘ In my free time I enjoy prototyping game ideas, exploring new tools, and collaborating on creative tech projects that bring fun and learning together.
π₯ Feel free to check out some of my Work Samples
For recruiters, Iβm happy to share additional samples under NDA, just reach out!



