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Networking & Port Forwarding

Jason edited this page Aug 9, 2026 · 1 revision

🌐 Networking & Port Forwarding

Getting your server visible to the outside world is a critical step in server hosting. Synix includes built-in diagnostic tools and safeguards to make this process as transparent as possible.


πŸ” Local Link vs WAN Link Diagnostic

Synix utilizes a two-tier network diagnostic check shown on the dashboard:

  • LOCAL LINK [ONLINE / OFFLINE]: Probes your local adapter IP and process listener status. If ONLINE, your local process is running and Windows Firewall is allowing local traffic.
  • WAN LINK [ONLINE / HIDDEN]: Probes your Public IP address over NAT. If HIDDEN, external players cannot find your server in the public browser list. Check router port forwarding.

πŸ›£οΈ Port Forwarding Master Guide

To make your server accessible on the internet, forward the required ports on your home router:

  1. Find your LAN IP: Determine your LAN IP (e.g., 192.168.1.50) from the bottom status bar in Synix.
  2. Find your Router IP (Default Gateway): Open Windows Command Prompt (cmd), type ipconfig, and press Enter. Look for the Default Gateway address (typically 192.168.1.1 or 10.0.0.1).
  3. Access your Router: Type that Default Gateway IP into your web browser's address bar to open your router's admin panel.
  4. Add Port Rules: Add Port Forwarding Rules pointing to your LAN IP:
    • Game Port: -> UDP
    • Query Port: -> UDP
    • RCON / App Port: -> TCP
  5. Verify: Save router settings and re-run the WAN diagnostic test in Synix.

πŸͺƒ NAT Hairpinning & Joining Your Own Server

Symptom: Your friends can join via your Public IP, but you may get 'Connection Timeout' when trying to use your own Public IP.

CAUSE: Most home routers lack 'NAT Loopback/Hairpinning' support and block internal devices from routing back into their own public WAN interface.

SOLUTION: Connect to your server using your local LAN IP (e.g., 192.168.x.x) or loopback address (127.0.0.1). External players must continue to use your Public IP.


πŸ“‹ Steam Master Server Query Rules

Steam indexes game servers via A2S_INFO query protocols sent to the Query Port.

  • Standard Query Ports: 27015, 27016, 27017 are preferred defaults.
  • Delay on First Boot: It can take 5 to 15 minutes for Steam's Master Server indexers to broadcast a newly created server globally.
  • Query Port Clashes: Ensure no two servers on your local network share the same Query Port.

πŸ›‘οΈ Synix Network Guard

Network Guard continuously monitors global bandwidth across your network adapter.

  • Surge Monitoring: Detects extreme packet/bandwidth floods that exceed regular gameplay.
  • False-Positive Suppression: Automatically suppresses network flood warnings when active SteamCMD downloads or game updates are detected.
  • Alert Overlay: Displays visual desktop notifications if network saturation occurs while you are tabbed out.

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