📢 Version v0.2.5 - MobileGlues: a second renderer added #20
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RimDroid 0.2.5 (beta)
💛 Thank you to all testers! Special thanks to @FRANKI666 for making most of the tests!
🆕 What's new
✅ MobileGlues — a second renderer that doesn't use Vulkan at all (Settings → Video). If the game won't start for you, or the picture comes out broken on Zink (like on Samsung Exynos), try this one.
✅ Video settings redesigned — one crowded card became three separate ones: Video, Resolution and Compression.
✅ Clearer menu footer — the link icons are labelled, the donate icon is easier to recognise, and there's now a link to Zomdroid, our launcher for Project Zomboid.
Technical
Textures are re-packed into ETC2 for MobileGlues — the format every mobile GPU understands natively. On Mali this is what turns a black world into a normal one; on Snapdragon it also runs faster than the desktop format.
box64's sorting routine was replaced with the system one.
Bug reports now include the system's own process-exit history, so we can tell whether Android killed the app for memory or the app crashed by itself.
Also in the app:
CJK fonts (Chinese / Japanese / Korean) - special RimDroidCJK mod.
☕︎ You can support my work on Buymeacoffee
Sᴜʙsᴄʀɪʙᴇ If you want to stay up to date with changes, tips, and useful tweaks, feel free to join our RimDroid X - or Reddit.
Rimdroid is only a launcher.
To run the game, you still need the actual game files (Linux version), which you must obtain yourself - for example, by purchasing the game on Steam/GOG.
This discussion was created from the release 📢 Version v0.2.5 - MobileGlues: a second renderer added.
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