π’ Version v0.2.5 - MobileGlues: a second renderer added
RimDroid 0.2.5 (beta)
A quick note on expectations. Launching isn't the same as running smoothly. A big, mature colony with a dozen pawns, dozens of mods, and every DLC wants a flagship, ideally Snapdragon. A small one-pawn survival run can be fine even on a budget phone. It all comes down to your CPU (RimWorld + emulation) and your RAM.
β οΈ RimDroid is a beta and under active development. Things will break, devices differ wildly, and not everything works everywhere yet. We're improving it release by release.
π Thank you to all testers! Special thanks to FRANKI666 for making most of the tests!
π What's new
β
MobileGlues β a second renderer that doesn't use Vulkan at all (Settings β Video). If the game won't start for you, or the picture comes out broken on Zink (like on Samsung Exynos), try this one.
β
Video settings redesigned β one crowded card became three separate ones: Video, Resolution and Compression.
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Clearer menu footer β the link icons are labelled, the donate icon is easier to recognise, and there's now a link to Zomdroid, our launcher for Project Zomboid.
Technical
Textures are re-packed into ETC2 for MobileGlues β the format every mobile GPU understands natively. On Mali this is what turns a black world into a normal one; on Snapdragon it also runs faster than the desktop format.
box64's sorting routine was replaced with the system one.
Bug reports now include the system's own process-exit history, so we can tell whether Android killed the app for memory or the app crashed by itself.
Also in the app:
CJK fonts (Chinese / Japanese / Korean) - special RimDroidCJK mod.
βοΈ You can support my work on Buymeacoffee
Sα΄Κsα΄ΚΙͺΚα΄ If you want to stay up to date with changes, tips, and useful tweaks, feel free to join our RimDroid X - or Reddit.
Rimdroid is only a launcher.
To run the game, you still need the actual game files (Linux version), which you must obtain yourself - for example, by purchasing the game on Steam/GOG.