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Releases
📢 Version v0.1.1 (alpha) - Sound, Hunters and Quick Save.
ℹ️ Install over 0.1.0: your saves stay. Needs Android 11 or newer on a 64-bit (arm64) phone.
What’s new
Sound
✅ The game has sound now: music, ambience and effects. On a phone where audio fails to start, the game simply carries on silent.
Hunting
✅ New profession: Hunter. Give a dwarf a bow or crossbow in the settlers screen. The hunter fetches it and keeps the quiver topped up, like a soldier.
✅ Hunt order in the orders menu: mark wild animals and the hunters go after them during work hours. Two hunters spread over two animals. The chef then butchers the kill as usual.
✅ A hunter shoots at wild animals and runs from anything else.
✅ Notifications when marked animals go unhunted: no hunter, no weapon, or no ammunition.
💡 A bow shoots arrows, a crossbow shoots bolts. They are not interchangeable: a crossbow with only arrows will not hunt.
Gameplay
✅ Loot from the fallen: a dead enemy drops everything: weapon, armour, clothing and what it carried. Orc armour does not fit dwarves, but traders buy it.
✅ The butchery takes only useful corpses, those that give meat, hide or bones. Cooks no longer haul dead orcs and monsters to the table.
✅ Clearer power: the Power button is now Shafts. Windmills and water wheels without shafts say so, and machines tell you where to lay shafts. The Power & Water info starts with what windmills and wheels are for.
✅ The Treasure stockpile group is renamed Valuables. It holds coins and cut gems.
✅ New icons for the Artisan (a coin: the artisan mints them) and for the Valuables stockpile.
Controls
✅ Long-press the installed game icon → Controls opens the button editor straight away. Its toolbar (Add, Background, No background, Reset, Done) can be dragged anywhere.
✅ New default layout, with a WASD stick to move the camera. Reset in the editor brings it back.
🎓 Tutorial on a phone
The tutorial asks for keyboard keys. Here is where they are:
- W A S D (move the camera) → the stick on the left side of the screen.
- Q / E (zoom) → pinch with two fingers.
- Esc → the ☰ button (three lines).
- F5 (quick save) → the QS button at the top.
- Every other key the tutorial names has its own on-screen button, labelled with that letter.
Known issues
💡 A windmill does not grind flour. For bread you need a Gristmill in the kitchen, which needs a millstone from the stonemason.
ℹ️ Credits
Deephall is based on Mountaincore ex King under the Mountain by Ross Turner (MIT). The Android part grew out of my launcher Zomdroid and runs the game through GL4ES. Sound comes from OpenAL Soft (LGPL). The game is free and open source.
TG: t.me/udarmolota
Reddit: UdarMolotaDev
📢 Version v0.1.0 (alpha) - Deephall on Android
ℹ️ First public build. Deephall is a dwarf colony sim, a continued fork of Mountaincore. The whole game is inside the APK: no game files to find, nothing else to install. Needs Android 11 or newer on a 64-bit (arm64) phone.
🆕 What's in it
The game
✅ Mountaincore, kept alive — the original game by Ross Turner, with fixes from this fork: workers who no longer get stuck, trading that pays from the depot floor with the smallest coins first, clearer messages when nobody has the profession a job needs, soldier profession icons.
✅ Event feed — a few short lines at the top of the screen tell you what just happened: newcomers, deaths, raids. Each line fades after 30 seconds.
Controls
✅ Touch first — tap to click, drag one finger to move around the map, pinch to zoom.
✅ On-screen buttons for game speed, menus and the build tools, with icons and coloured groups.
✅ Arrange the buttons in the game — hold V to move them, let go to save.
Saves
✅ Your saves stay on the phone, inside the app.
✅ Export / Import — long-press the Deephall icon. Export packs all your saves into one zip, wherever you choose (Downloads, Google Drive...). Import takes such a zip back, or a single .save file, for example one from the PC version of Mountaincore.
✅ Import never overwrites quietly: a save with the same name is kept as .save.bak.
Settings
✅ Long-press the icon → Settings. The main one is Resolution scale: lower is faster and blurrier, higher is sharper. It starts at 60%.
✅ Interface size is set in the game itself: Options → interface scale.
✅ Report a bug is also on the long-press menu: it prepares an email with the game logs attached. Please add a few words on what happened.
Known issues
ℹ️ Credits
Deephall is based on Mountaincore by Ross Turner (MIT). The Android part grew out of my launcher Zomdroid and runs the game through GL4ES. The game is free and open source.
TG: t.me/udarmolota
Reddit: UdarMolotaDev