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Releases: umamoorg/umamo

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Umamo 0.1.0-dev

Umamo 0.1.0-dev Pre-release
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@github-actions github-actions released this 27 Jul 13:03

Downloads

File For
umamo-<version>-<target>.zip / .tar.gz Self-contained app image. Bundles a Java runtime — unpack and run.
umamo-<version>-<target>.jar Runnable uber jar. Needs a JDK/JRE 21 already installed: java -jar umamo-….jar

Targets: linux-x64, linux-arm64, windows-x64, macos-arm64, macos-x64.
Verify your download against SHA256SUMS.txt.

MacOS ships as the jar only for now. A jpackage bug rejects any app version starting with 0, and the fix is not in any released JDK yet, so there is no macOS app image until JDK 27 arrives. Install a JDK 21 or newer and run java -jar umamo-….jar.

These builds are not signed

Code signing and notarization arrive at alpha. Until then:

  • Windows: SmartScreen shows "Windows protected your PC". Choose More infoRun anyway.
  • MacOS: The JAR is unaffected by Gatekeeper quarantine, so nothing extra is needed while MacOS ships as a JAR.
  • Linux: No equivalent prompt. Extract tar xzf umamo-*.tar.gz and run umamo/bin/umamo.

There are no installers yet and no auto-update: to upgrade, delete the old folder and unpack the new one.

Status

Umamo is early alpha. Keep backups of your project files and work on copies.

What's Changed

  • Update action runner. by @Alexia in #1
  • Various fixes for the UV Editor. by @Alexia in #2
  • Show active selected object in a different color. by @Alexia in #6
  • Snap Pie for the UV Editor. by @Alexia in #7
  • Refactor OffscreenPuppetService. by @Alexia in #8
  • Raster artwork CODEC work. by @Alexia in #5
  • macOS: set GLFW_LIBRARY_NAME to glfw_async by @giodotblue in #10
  • Various fixes for the puppet renderer refactor. by @Alexia in #11
  • Refactoring of GlPuppetRenderer. by @Alexia in #9
  • Alpha shape analysis. by @Alexia in #12
  • MOC3 to PuppetModel by @Alexia in #13
  • Blend shapes, offscreen, and a bunch of other stuff. by @Alexia in #14
  • Actually implement offscreen drawing. by @Alexia in #15
  • Improve composite rendering performance by cutting down the render area. by @Alexia in #16
  • Logs panel. by @Alexia in #17
  • Properties Panel by @Alexia in #18
  • Track composite settings even if isolate is turned off. by @Alexia in #19
  • Remove inspector, per row search, and a feature for a future feature … by @Alexia in #20
  • Documenting premultiplied alpha, fixing blend mode naming, and legacy… by @Alexia in #21
  • A whole bunch of properties panel stuff. by @Alexia in #22
  • Break down PropertySections and clean up DrawableWorldTransform. by @Alexia in #23
  • Refactor gizmo overlays to remove duplicated code. by @Alexia in #24
  • Actually update composite render changes from properties panel. by @Alexia in #25
  • Keys for deformers and cascade. by @Alexia in #26
  • Release building. by @Alexia in #28

New Contributors

Full Changelog: https://github.com/umamoorg/umamo/commits/v0.1.0-dev