Skip to content
Discussion options

You must be logged in to vote

Hi.

Some environment assets come with license thus it's difficult for us to directly disperse them in here.
However, users can got to SketchFab\unreal fab to find those environments. (We find those assets from there, too)

As for underwater dynamics, it is an ongoing research project in our lab and users can stay tuned and wait for future OceanSim updates.

Particle based water simulation built in Isaac Sim only guarantees visual fidelity (as it's motivated from the task of manipulators handling objects containing liquid), therefore we are not going to use that approach. Moreover, simulating large scale fluid dynamics is very compuationally intensive, which greatly impacts real time perform…

Replies: 1 comment 6 replies

Comment options

You must be logged in to vote
6 replies
@haoyuma2002814
Comment options

@kushagra77
Comment options

@haoyuma2002814
Comment options

@kushagra77
Comment options

@haoyuma2002814
Comment options

Answer selected by haoyuma2002814
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
4 participants