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Known Limitations
unicbm edited this page Jul 30, 2026
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- Windows x64 is the maintained desktop and playback target.
- Playback needs the source map and enough safe bot slots.
- Round selection happens after a complete demo parse.
- DemoTracer targets local servers, not matchmaking.
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.dtris not a complete offline reconstruction of every user command or physics interaction. - Plugins that control bot AI, movement, buying, inventory, or identity can conflict with replay state.
- Boosts and teammate-collision differences can diverge from the demo.
- Complex native-AI handoff remains best-effort.
- Projectile alignment is not exact for every throw; fire has the highest variance.
- A connected original player can collide with replay Steam identity; use
dtr_replay_identity nameoroff. - BotHider changes visible identity, not the native name used by
bot_kick; usedtr_kick. - Some demos contain team/default avatars rather than player avatars.
- Scoreboard alignment is best-effort and default-off.
- Voice replay requires usable voice netmessages in the demo.
- Sticker extraction cannot reproduce every CS2 transform exactly.
- Export and runtime alignment are separate opt-ins.
- BotRandomizer writes require its v1 lease and authenticated BotHider identity; otherwise DemoTracer performs no cosmetic writes.
- Missing identity evidence restores native/default agent, knife, or glove state; missing ordinary-weapon evidence remains unclaimed.
See the canonical limitations reference.
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