Consider model scale#11
Merged
H3idi-X merged 1 commit intounity3d-jp:dev/mainfrom Oct 15, 2021
tyfkda:feature/consider-scale
Merged
Consider model scale#11H3idi-X merged 1 commit intounity3d-jp:dev/mainfrom tyfkda:feature/consider-scale
H3idi-X merged 1 commit intounity3d-jp:dev/mainfrom
tyfkda:feature/consider-scale
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Even if the model is scaled, the size of the gizmo will not be scaled. So you can't set the collision. This change will take scale into account and fix it to work correctly.
Contributor
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I apologize for the long wait. We have confirmed that Gizmos are correctly affected by the scale. Thank you for your cooperation. |
H3idi-X
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Oct 16, 2021
* Add localization and make default language to English * update package version and supported Unity version due to localization support * fixed assembly issue during build * Add conditional localization import Localization API moved in 2020.1 and 2020.2 * Mark v1.2.0-preview.0 (unlikely name) * Adjust version to 1.2.1-preview.0 Technically based off 1.2.1-preview, but package manifest originally listed 1.2.0-preview * Consider model scale (#11) Even if the model is scaled, the size of the gizmo will not be scaled. So you can't set the collision. This change will take scale into account and fix it to work correctly. * Call SpringBoneGUIStyles.ReacquireStyles() on SpringBonePivotInspector (#12) * Updated CHANGELOG.md package.json Added upm-ci * Re-added some to CHANGELOG.md. * Updated upm-ci file to check web-hook on GitHub. * updated upm-ci-SpringBone.yml * Set up tentative enviroment just to make the project can pass yamato-ci.test. * Fixed: old mac build farm in upm-ci * Added Tests.meta to avoid yamato-ci errors. * added Tests.meta to .gitattribute Co-authored-by: Hiroki Omae <hiroki@unity3d.com> Co-authored-by: riina <54872398+riina@users.noreply.github.com> Co-authored-by: tyfkda <tyfkda@gmail.com> Co-authored-by: YuukiARIA <yuuki.aria.del.viscontie@gmail.com>
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Even if the model is scaled, the size of the gizmo will not be scaled. So you can't set the collision.
This change will take scale into account and fix it to work correctly.