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PhysicsEngine

This is the start of simulating the World! Update++ @Vorticity @Particle to fluid rendering use SSF 😍

@SPH and PBD methods~ @boundaries particles and Fluid particles~ @Computer Shader @BitonicSort and RadixSort

pbd in Physics_Engine_3_PBDCouple_Scene\Assets\PBDSolver\PBDFluidCouple.unity

num of particles Frames
100,000 particles 30-40fps
50,000 paricles 110-150fps

Particle+volume

bandicam 2025-03-01 17-48-36-105

bandicam 2025-02-28 10-24-32-867 (2)

@ after adding Vorticity bandicam 2025-03-01 13-34-34-318

@ using Unity plugin Particle2Fluid。

屏幕截图 2024-06-06 164034

581B3A53-28D9-40de-92A0-151AF287B950 lQLPJxaKbFq5ClrNAofNBbSw16K1-hhCGLIC49vl2MCEAA_1460_647 lQLPJxaKRWGAVM7M180BebBzO25sVtgskgLjnAscwKEA_377_215

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