This is the start of simulating the World! Update++ @Vorticity @Particle to fluid rendering use SSF 😍
@SPH and PBD methods~ @boundaries particles and Fluid particles~ @Computer Shader @BitonicSort and RadixSort
pbd in Physics_Engine_3_PBDCouple_Scene\Assets\PBDSolver\PBDFluidCouple.unity
| num of particles | Frames |
|---|---|
| 100,000 particles | 30-40fps |
| 50,000 paricles | 110-150fps |
Particle+volume
@ using Unity plugin Particle2Fluid。






