PR to make the engine capable of hosting plugins - #1127
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[Feature] add render extension lifecycle hooks [Feature] add plugin-ready render graph stages and dependencies [Patch] ECS readiness [Patch] plugin-owned spatial participation [Patch] plugin asset chunk support [Patch ]Added a plugin-facing shader packaging helper [Bugfix] Fix stale XR eye context and plugin picking fallback [Patch] Add EngineExtension lifecycle for non-rendering plugins [Docs] Updated engine extension docs
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miogds
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…dinator PR B of the physics plugin readiness plan (discussion untoldengine#1116), built on the EngineExtension infrastructure from untoldengine#1127 instead of a custom runFrame seam: - PhysicsCoordinator (EngineExtension) steps the installed backend once per fixed substep: body-set diffing against the RigidBodyComponent + ColliderComponent query, batch kinematic writes, step, batch transform read-back into LocalTransformComponent, event drain into an inert sink (subscriptions arrive in the events PR). - PhysicsBackendRegistry schedules/unschedules the coordinator in EngineExtensionRegistry on install/uninstall and locks for runtime on the first simulated substep. - Gravity for the built-in integrator now reads from the global PhysicsWorldConfiguration (default unchanged at (0, -9.8, 0)), so legacy and backend-owned bodies share one gravity. With no backend installed nothing is scheduled and behavior is unchanged; the built-in integrator keeps running legacy entities either way.
miogds
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Aug 4, 2026
…dinator PR B of the physics plugin readiness plan (discussion untoldengine#1116), built on the EngineExtension infrastructure from untoldengine#1127 instead of a custom runFrame seam: - PhysicsCoordinator (EngineExtension) steps the installed backend once per fixed substep: body-set diffing against the RigidBodyComponent + ColliderComponent query, batch kinematic writes, step, batch transform read-back into LocalTransformComponent, event drain into an inert sink (subscriptions arrive in the events PR). - PhysicsBackendRegistry schedules/unschedules the coordinator in EngineExtensionRegistry on install/uninstall and locks for runtime on the first simulated substep. - Gravity for the built-in integrator now reads from the global PhysicsWorldConfiguration (default unchanged at (0, -9.8, 0)), so legacy and backend-owned bodies share one gravity. With no backend installed nothing is scheduled and behavior is unchanged; the built-in integrator keeps running legacy entities either way.
untoldengine
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Aug 5, 2026
…dinator PR B of the physics plugin readiness plan (discussion #1116), built on the EngineExtension infrastructure from #1127 instead of a custom runFrame seam: - PhysicsCoordinator (EngineExtension) steps the installed backend once per fixed substep: body-set diffing against the RigidBodyComponent + ColliderComponent query, batch kinematic writes, step, batch transform read-back into LocalTransformComponent, event drain into an inert sink (subscriptions arrive in the events PR). - PhysicsBackendRegistry schedules/unschedules the coordinator in EngineExtensionRegistry on install/uninstall and locks for runtime on the first simulated substep. - Gravity for the built-in integrator now reads from the global PhysicsWorldConfiguration (default unchanged at (0, -9.8, 0)), so legacy and backend-owned bodies share one gravity. With no backend installed nothing is scheduled and behavior is unchanged; the built-in integrator keeps running legacy entities either way.
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