Release v0.15.0
Untold Engine v0.15.0 is now available.
Getting Started
Clone the repository and run the demo project:
git clone https://github.com/untoldengine/UntoldEngine.git
cd UntoldEngine
swift run ShowcaseDemo
This will build the engine and launch the demo using Swift Package Manager.
Blender Add-on
This release includes the Untold Engine Blender add-on as a downloadable release asset:
untold_exporter.zip
Install it in Blender:
- Download untold_exporter.zip from this release.
- Open Blender.
- Go to Edit > Preferences > Add-ons.
- Click Install... and select untold_exporter.zip.
- Enable Untold Engine Exporter.
The add-on adds:
- File > Export > Untold (.untold)
- File > Export > Untold Animation (.untold)
- File > Export > Untold Tiled Scene
For texture baking and compression dependencies, see:
https://github.com/untoldengine/UntoldEngine/blob/develop/docs/API/UsingBlenderAddon.md
Getting Started
To create your own project/game using the Untold Engine, see:
https://untoldengine.github.io/UntoldEngine/API/GettingStarted/
Documentation & Resources
Repository:
https://github.com/untoldengine/UntoldEngine
README:
https://github.com/untoldengine/UntoldEngine/blob/develop/README.md
GitHub Discussions:
https://github.com/untoldengine/UntoldEngine/discussions
Changes in this Release
🐞 Fixes
- [Patch] Added material fidelity report to the exporter (a36166f…)
- [Patch] Added untoldengine export-tiles CLI command with RAM-aware parallel export (50221e3…)
- [Patch] Fix HDR IBL energy calibration (fcda745…)
- [Patch] Fix iOS simulator Metal kernel build output (2ccc688…)
- [Patch] fixed abs path in serializer (7f8dd45…)
- [Patch] Improve directional shadow softness for XR (ac5a1ff…)
- [Patch] Default quaternion rotations to identity instead of zero (06651fa…)
- [Patch] Improve Blender-style light units, attenuation, and shadow behavior (a08fded…)
- [Patch] Added debug views for hdr (95a9c6f…)
- [Patch] Stage world/studio-light HDR environments and transcode EXR to ZIP for engine compatibility (b782fd4…)
- [Patch] Re-encode all file-backed material textures through Blender instead of raw-copying (6332c8f…)
- [Patch] Stage world/studio-light HDR environments in export-tiles too (2e351f2…)
- [Patch] Fixed bake resolution (ee582e4…)
- [Patch] Added new variable to setRendering (990520d…)
- [Patch] Fix joint transforms buffer CPU/GPU race with per-frame ring (f07c0fd…)
- [Patch] Restore encoder safety net with a closed flag (e8f9607…)
- [Patch] Persist scene-authored color management and environment state (8980058…)
- [Patch] Aggregate getAnimationPolicy over descendants (bee8546…)
- [Patch] Fix MPS -destination must be writable- crash on sRGB texture resample (7924e4a…)
- [Patch] Create the camera component in CameraNode when missing (aeefa4c…)
- [Patch] Address review: redundant changeAnimation is a no-op (5f61789…)
📚 Docs
- [Docs] Reorder topics in docs (30cf39e…)
- [Docs] Updated usage example (5c1bc45…)
- [Docs] Updated engine documentation (f9a88b0…)
- [Docs] Documented bake-materials and bake-color-management (a2696cf…)
- [Docs] Updated IBL usage documentation (845039d…)
- [Docs] Update the readme docs (96d0340…)
- [Docs] Updated xr images (6ac8f82…)
- [Docs] Added scene authored documentation (f9f0ea9…)
- [Docs] add plugin architecture and authoring guidelines (e363a83…)
- [Docs] Added community links (140edc0…)
🚀 Features
- [Feature] Add compiled animation clip sampling and pose layer foundation (8e3892b…)
- [Feature] Add per-frame update event with UntoldView onUpdate modifier (6c3dd20…)
- [Feature] Add simulator fallback for the TBDR deferred renderer (d78c8c1…)
- [Feature] Add per-entity animation policy (inherit/forceOn/forceOff) (24e9ad8…)
- [Feature] Add primitive, light, and camera nodes to the scene builder DSL (3b8bc92…)
- [Feature] Add physics backend plugin interface (260b23f…)
- [Feature] Add inertialized animation transitions to changeAnimation (08be3a6…)
- [Feature] Drive external physics backends via an EngineExtension coordinator (c3b8b0e…)
- [Feature] Mesh and Gaussian share streaming path (0e088a9…)