Untold Engine v0.20.0 is now available.
Getting Started
Clone the repository and run the demo project:
git clone https://github.com/untoldengine/UntoldEngine.git
cd UntoldEngine
swift run ShowcaseDemo
This will build the engine and launch the demo using Swift Package Manager.
Blender Add-on
This release includes the Untold Engine Blender add-on as a downloadable release asset:
untold_exporter.zip
Install it in Blender:
- Download untold_exporter.zip from this release.
- Open Blender.
- Go to Edit > Preferences > Add-ons.
- Click Install... and select untold_exporter.zip.
- Enable Untold Engine Exporter.
The add-on adds:
- File > Export > Untold (.untold)
- File > Export > Untold Animation (.untold)
- File > Export > Untold Tiled Scene
For texture baking and compression dependencies, see:
https://github.com/untoldengine/UntoldEngine/blob/develop/docs/API/UsingBlenderAddon.md
Getting Started
To create your own project/game using the Untold Engine, see:
https://untoldengine.github.io/UntoldEngine/API/GettingStarted/
Documentation & Resources
Repository:
https://github.com/untoldengine/UntoldEngine
README:
https://github.com/untoldengine/UntoldEngine/blob/develop/README.md
GitHub Discussions:
https://github.com/untoldengine/UntoldEngine/discussions
Changes in this Release
🐞 Fixes
- [Patch] ComponentKit: log the component types found in the app at startup (8bee04e…)
- [Patch] Make a code component's editor representation an instance property (bc39631…)
- [Patch] Bind components by name so a sibling removed during onAttach cannot shift the pass (2de8de5…)
- [Patch] Give Mesh.makeMesh's submesh a default material (0af348e…)
📚 Docs
- [Docs] Using Code Components (ada5b20…)
- [Docs] Code Components example: a project, a plugin, and both ways they load (81b6622…)
- [Docs] Entity kinds in the code components example and guide (36984f8…)
- [Docs] Components that belong to their kind of entity (798237a…)
- [Docs] Example and guide for ComponentPlugin, EntityPlugin and EditorMenuPlugin (ca2f616…)
- [Docs] Handles in the guide and the example README (b6ae200…)
- [Docs] Handles are clicked with either button (5f9fd9f…)
- [Docs] SampleEditorPluginPackage and SampleMenus in the example (324ae12…)
- [Docs] Proposal: Swift plugins compiled and reloaded by the editor (c3c3fc4…)
🚀 Features
- [Feature] UntoldComponentKit: components and editor extensions authored in code (6f42dc8…)
- [Feature] Generated projects can include code components (6634995…)
- [Feature] Entity templates and editor-only representations in the component kit (251c817…)
- [Feature] Components that belong to their kind of entity only (94ec84d…)
- [Feature] ComponentPlugin, EntityPlugin and EditorMenuPlugin (6e570f9…)
- [Feature] A project's plugins folder, and plugin packages, named apart (7942399…)
- [Feature] Draggable handles in an editor representation (87943fa…)
- [Feature] Tree-walk pre-filter for the Gaussian chunk cull (2e5a005…)
- [Feature] Add public API for building meshes from raw CPU arrays (6dbd953…)