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Release v0.22.0

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@github-actions github-actions released this 05 Oct 05:29
· 18 commits to develop since this release
ffb248d

Untold Engine v0.22.0 is now available.


Getting Started

Clone the repository and run the demo project:

git clone https://github.com/untoldengine/UntoldEngine.git
cd UntoldEngine
swift run ShowcaseDemo

This will build the engine and launch the demo using Swift Package Manager.


Blender Add-on

This release includes the Untold Engine Blender add-on as a downloadable release asset:

untold_exporter.zip

Install it in Blender:

  1. Download untold_exporter.zip from this release.
  2. Open Blender.
  3. Go to Edit > Preferences > Add-ons.
  4. Click Install... and select untold_exporter.zip.
  5. Enable Untold Engine Exporter.

The add-on adds:

  • File > Export > Untold (.untold)
  • File > Export > Untold Animation (.untold)
  • File > Export > Untold Tiled Scene

For texture baking and compression dependencies, see:
https://github.com/untoldengine/UntoldEngine/blob/develop/docs/API/UsingBlenderAddon.md


Getting Started

To create your own project/game using the Untold Engine, see:

https://untoldengine.github.io/UntoldEngine/API/GettingStarted/


Documentation & Resources

Repository:
https://github.com/untoldengine/UntoldEngine

README:
https://github.com/untoldengine/UntoldEngine/blob/develop/README.md

GitHub Discussions:
https://github.com/untoldengine/UntoldEngine/discussions


Changes in this Release

🐞 Fixes

  • [Patch] Remember failed texture writes per export, not per Blender session (#1263) (fa706bf…)

📚 Docs

  • [Docs] Updated engine architecture docs (#1286) (3ff79c0…)
  • [Docs] Actors and locks: benchmark, lock census of the frame and rules (#1294) (0e652b3…)

🚀 Features

  • [Feature] Keep an export's assets in a folder of their own (#1268) (3c006f5…)
  • [Feature] Animation foundation and character deformation stack: pose layers, physics pose, compute skinning, DQS/DDM, morph targets, pose drivers, XPBD muscles, ML deformer, motion-capture seams (#1259) (ae6df3e…)
  • [Feature] Reach IK: a target per chain, in world, model, shoulder or ground space (#1283) (7f63272…)