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2.1.0 Sound test (alpha, rolling)

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@urbanshadow urbanshadow released this 15 Jul 13:41

Added

  • Added experimental native Genesis audio emulation.
  • Added YM2612, PSG, and DAC audio support.
  • Hold R while selecting a game to enable sound.
  • Added Slot-2 RAM expansion support for larger ROMs in DS mode.

Improved

  • Updated the project for current libnds/Calico and GCC 16.
  • Improved ROM loading and game switching.
  • Improved DSi and Slot-2 memory handling.
  • Improved Z80 performance by reducing emulator context-switch overhead.

Fixed

  • Fixed Super Street Fighter II ROM banking.
  • Fixed several DLDI and FAT-loading crashes.
  • Fixed crashes caused by the newer Calico memory protection settings.
  • Fixed stale ROM-bank data after DSi DMA transfers.
  • Fixed rendering corruption and invalid tile accesses.
  • Fixed loading games of different sizes without restarting the emulator.
  • Fixed old save states retaining incorrect audio
  • Fixed Sonic 3 music may stop after playing for some time

Known issues

  • Native sound significantly reduces performance in DS mode.
  • Audio latency can increase during extended gameplay.
  • Some sound effects may play at an inaccurate pitch.

Coded with gpt-5.6-sol (high)