Raw EEG is cool, but FFT'ed absolute readings are more practical.. I'm not sure if it should be included in this package, or via external dependency (eeg-processing.js and eeg-algorithms.js), but I'm adding this issue here as placeholder because the need is real.
Looking at muse-io - Muse Elements Data for couple of processed streams that would be great to mirror:
/muse/elements/*_absolute (relative are easy to calculate from these)
/muse/elements/horseshoe ffff, /muse/elements/is_good iiii
Muscle Movement: /muse/elements/blink i, /muse/elements/jaw_clench i
Your package has a potential to solve a big problem, as muse left the 2016 headset without muse-io, nor a normal desktop SDK (no mac/linux, win10 UWP sucks..) your solution is better for developers who need to package client-apps, and not simply run single-machine research.
Thanks!
Raw EEG is cool, but FFT'ed absolute readings are more practical.. I'm not sure if it should be included in this package, or via external dependency (
eeg-processing.jsandeeg-algorithms.js), but I'm adding this issue here as placeholder because the need is real.Looking at muse-io - Muse Elements Data for couple of processed streams that would be great to mirror:
/muse/elements/*_absolute (relative are easy to calculate from these)
/muse/elements/horseshoe ffff, /muse/elements/is_good iiii
Muscle Movement: /muse/elements/blink i, /muse/elements/jaw_clench i
Your package has a potential to solve a big problem, as muse left the 2016 headset without muse-io, nor a normal desktop SDK (no mac/linux, win10 UWP sucks..) your solution is better for developers who need to package client-apps, and not simply run single-machine research.
Thanks!