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Extra Wheels (for Vehicles)

Caner Karaca edited this page Aug 16, 2026 · 1 revision

Available from ModelExtras v2.1+

🛞 Extra Wheels (Synchronized Wheels for Heavy Vehicles)

The ExtraWheel feature enables seamless synchronization of additional wheels with the vehicle's primary wheels. It is designed for heavy-duty trucks with dual/twin rear wheels (dually setups), multi-axle commercial vehicles (6x6, 8x8, 10x4), buses, and specialized trailers.

By default, GTA San Andreas only rotates one dummy per corner (wheel_lf_dummy, wheel_rf_dummy, wheel_lr_dummy, wheel_rr_dummy, etc.). ModelExtras detects any extra wheel meshes placed under x_wheel nodes and synchronizes their rotation in real-time with the corresponding base wheel.


🧩 Supported Node Names

Node Name Prefix Associated Base Dummy Typical Use Case
x_wheel_lf wheel_lf_dummy Left Front extra wheel
x_wheel_rf wheel_rf_dummy Right Front extra wheel
x_wheel_lm wheel_lm_dummy Left Middle axle extra wheel (6x6 / 8x8)
x_wheel_rm wheel_rm_dummy Right Middle axle extra wheel (6x6 / 8x8)
x_wheel_lr wheel_lr_dummy / wheel_lb_dummy Left Rear inner/outer dual wheel
x_wheel_rr wheel_rr_dummy / wheel_rb_dummy Right Rear inner/outer dual wheel

💡 Multiple Wheels Support: You can add multiple extra wheels per position simply by adding numerical suffixes (e.g., x_wheel_lr1, x_wheel_lr2, x_wheel_rr1, x_wheel_rr2).


🏗️ 3D Model Hierarchy Example

For a dually pickup truck (e.g., Ford F-350 / Yosemite with dual rear wheels):

chassis
 ├── wheel_lf_dummy
 ├── wheel_rf_dummy
 ├── wheel_lr_dummy        <-- Left Rear Outer Wheel (Base Game)
 ├── x_wheel_lr            <-- Left Rear Inner Wheel (ModelExtras Synchronized)
 ├── wheel_rr_dummy        <-- Right Rear Outer Wheel (Base Game)
 └── x_wheel_rr            <-- Right Rear Inner Wheel (ModelExtras Synchronized)

⚙️ How It Works

  • Zero Configuration: No JSONC file is required! The feature works entirely out-of-the-box via node naming.
  • Rotation Matching: The plugin reads the instantaneous pitch angle from the vehicle's native wheel and maps it to the x_wheel frame each frame.
  • Physics & Suspension: The visual rotation matches vehicle acceleration, braking, and burnout speed accurately.

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