Releases: uthw/mincemeat
Release list
v0.21.7
Since I have removed 0.21.5 and 6 (they are all almost the exact same as this one) here is the changelog since 0.21.4
- Fixed an issue related to custom ore generation that would sometimes soft crash the game when creating or loading a world
- Removed Essential mod (It's client side so you can still download it yourself and join the server if you love it that much)
- Removed Realistic Torches temporarily
- Removed Observable
I don't have access to my PC so I literally redneck engineered the export zip file from 0.21.6. I also haven't tested that I can import it properly. This means could very well have some sort of issue importing.
Because Realistic Torches is required on the client and server, this version is not compatible with 0.21.4 servers.
The instructions for joining our server is in the #modded-minecraft-server channel. Please refer to that since we're no longer using essential.
I am currently working on a 1.20.x sequel to this modpack which I hope to release the first development version for in late November.
v0.21.4
Changes in this version
A few minor changes, all of which are either experimental or will have no noticeable effect on gameplay.
- Replaced Sulfuric with Starlight
- Added small mods (Login Protection, Realistic Torches, and Better Compatibility Checker)
- Started integrated dynamics quests (around 50% done)
- Edited some recipes for integrated dynamics, immersive engineering, and simple storage network
If your average FPS is any different from the last version, please tell me
v0.21.3
This release is focused on new content for builders and lots of fixes for issues.
Here are changes related to mods:
- All of Macaw's mods except Fences have been added.
- Fairy Lights has been added.
- Security Craft has been updated.
- #41: Corail Tombstone has been replaced with Enigmatic Graves.
- FTB Chunks has been replaced with Chicken Chunks.
Here are fixes for issues:
- #50: Dodge rolls now use 25% less hunger
- #47: Parasites now do 20% less damage
- #44: Carrot and potato seeds are less common. Seeds from mods like Farmer's Delight, Occultism, and Immersive Engineering are now obtainable by breaking grass.
- #42: The nest locator now defaults to vanilla bee nests.
- #40: Nickel and lead can now be found naturally.
- #8: The base durabilities on Spartan Shields & Weaponry items have been increased by 100%.
Here are some more changes:
- 4909e4c: Distance-based difficulty scaling has been increased by 30%.
- b149776: Anvils are no longer restricted to defeating the Summoner or Conjurer.
- 968618c: Heart Crystals are now more frequent.
- Edited recipes for items like Dielectric Paste. There are now almost 1,000 edited recipes in the modpack with more to come!
Full Changelog: v0.21...v0.21.3
v0.21.2
v0.21.1
v0.21
v0.20
I hadn't been maintaining a changelog prior to this version. I'll try to do changelogs for all versions after this. I'll try my best to summarize them
Quests
Added to basic tech and started advanced tech
Added more food to getting started
Finished natural magic
Clarified some descriptions
Fixed things
Mods
+ at least 30, such as EnderStorage, Abundance, RFTools (most parts), Mekanism Additoins, More CFM, Ranged Pumps, Immersive Posts, Toolbelt
- also at least 20, can't tell you any because I cleared my recycle bin yesterday. Chisel and OTG are the only ones I remember
Visuals
Lots of new resource packs
Remember to make a terraforged world this time.
Something of note is that now, when you run into a problem, you can just download the fixed version of the file (be it a quest or config) on GitHub instead of having to listen to my instructions.