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Placeholders
utophii edited this page Oct 5, 2026
·
1 revision
If PlaceholderAPI is installed, VEngine registers the vengine
expansion itself. There is nothing to download from the eCloud, and the plugin runs the same
without it.
/papi parse me %vengine_effects%
| Placeholder | Meaning |
|---|---|
%vengine_effects% |
Number of registered effects |
%vengine_effects_list% |
Registered effect names, comma-separated |
%vengine_active% |
Spawned effects that are still running |
%vengine_active_list% |
Their ids (torus#3), sorted |
%vengine_active_names% |
Unique names of those effects |
%vengine_view_distance% |
Particle view distance from config.yml
|
%vengine_nearest% |
Name of the running effect closest to the player |
%vengine_nearest_id% |
Id of that effect |
%vengine_nearest_distance% |
Distance to it, in blocks |
%vengine_nearby% |
Running effects in the player's world, within view distance |
-
%vengine_nearest%,%vengine_nearest_id%,%vengine_nearest_distance%and%vengine_nearby%need an online player. From console they stay unresolved. - Distance is measured to the spawn point, not to particles a motion path has already moved.
- Internal layers of a scripted effect are not counted. One
/ve playis one running effect. - An empty
%vengine_nearest%means nothing is running in that world. -
/papi reloaddoes not unload this expansion.