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Ultimate X-Ray is fork of IX-Ray 1.6 engine that aims to be more focused on player experience and providing stable tools for everyone
Latest release of the engine can be downloaded on the releases page
| Platform | Build | System | Files | Description |
|---|---|---|---|---|
| Call of Pripyat | Gamer | Windows x64 | Engine+Assets | Ready-made engine build for players or necessary for the release of modifications. Archive contains the engine and assets for running the game |
| Call of Pripyat | Developer | Windows x64 | Engine+Assets | Ready-made engine build for developers, necessary for convenient modification development. Archive contains the engine and assets for launching the game |
| Clear Sky | Gamer | Windows x64 | Engine+Assets | Ready-made engine build for players or necessary for the release of modifications. Archive contains the engine and assets for running the game |
| Clear Sky | Developer | Windows x64 | Engine+Assets | Ready-made engine build for developers, necessary for convenient modification development. Archive contains the engine and assets for launching the game |
| Shadow of Chernobyl | Gamer | Windows x64 | Engine+Assets | Ready-made engine build for players or necessary for the release of modifications. Archive contains the engine and assets for running the game |
| Shadow of Chernobyl | Developer | Windows x64 | Engine+Assets | Ready-made engine build for developers, necessary for convenient modification development. Archive contains the engine and assets for launching the game |
You can read about the differences in FAQ
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Architectures support: x64
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Visual Studio 2019-2026 is supported
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CMake build system
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Supported renderers: DirectX 9.0c, DirectX 11
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Improved performance and better FPS
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Fixed original bugs
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Increased level loading speed by 3-4 times
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Extended gameplay features
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Extended rendering features
- Supported NVIDIA DLSS and AMD FidelityFX Super Resolution 3 (FSR3) Technologies
- Supported PBR
- Ambient Occlusion: SSAO, GTAO
- Hashed Alpha-Test
- Screen Space Local Reflections
- Viewer Space Local Reflections
- Cubemap
- Anti-aliasing: FXAA, SMAA, TAA
- Supported BC7 compression format
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Supported in-game debugging tools
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Addon system
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Modular particles
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Gamepad support
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Clear Sky and Shadow of Chernobyl support
Ultimate X-Ray is compatible with most of the IX-Ray addons.
- OS: Windows 7 SP1 with installed Platform Update or newer
- CPU: Supports SSE2 and newer instructions
- RAM: 4 GB
- GPU: Support for Shader Model 3.0 or newer
- GPU VRAM: 512 MB
- DirectX: 9.0с or newer
For launching:
- OpenAL Driver
- Visual C++ Redistributable
- DirectX End-User Runtime
- Install original game
- Delete in main folder of the game:
bin,gamedata(if exists) - Unpack archive to main folder of the game
For building:
- Visual Studio 2022 (or 2026) Community Edition
- Windows SDK 10.025+
- Git
- CMake
For development:
The project can be built in various ways. Choose the most convenient one and follow the steps
Download the repository firstly:
# From GitHub
git clone https://github.com/uxray-team/ultimate-xray.gitImportant
System preparation before building
To avoid errors, you must meet two requirements:
-
Disable third-party network tools:
- DPI bypass tools
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Enable Long Paths support in Windows:
- This is the system limit of 260 characters for a file path
- Note: In newer versions of Windows 10/11, this setting is often enabled by default. You can check it by running the command
fsutil behavior query LongPathsEnabledin a terminal with administrator rights. If it outputs1, it is enabled
To generate build folder and solution:
- Open CMake GUI
- Press
Browse Source...button and open folder with the project - Select required options in
IXRAYcategory - Press
Configurebutton and thenGeneratebutton
To build the project after generating solution:
- Open generated solution in Visual Sudio
- Select necessary build config
- Build solution
To generate a solution with default settings from the console, follow the steps below:
cmake -B buildTo build the project after generating solution:
- Open generated solution in Visual Sudio
- Select necessary build config
- Build solution
All significant changes to this repository are documented in this file
Contents of this repository licensed under terms of the custom MIT-like non-commercial license unless otherwise specified. See this file for details
Project is being supported by my enthusiasm