Releases: v2space-labs/shader-for-interfaces
Releases · v2space-labs/shader-for-interfaces
Release list
Shader for Interfaces 0.1.0
Shader for Interfaces 0.1.0
Public release under the MIT License.
- Chooses the lightest credible renderer across CSS, SVG, Canvas 2D, raw WebGL2, Three.js/WebGL2/GLSL, and contained vgpu/WebGPU/WGSL paths.
- Turns plain-language visual intent into a specific effect direction, protected-content contract, renderer decision, semantic controls, fallback, and validation checkpoint.
- Covers focused GLSL and WGSL work, textures and distortion, modest particles, R3F integration, GPU data visualization, color direction, UI integration, performance, accessibility, and browser verification.
- Keeps DOM state and semantics authoritative, including pointer and keyboard parity, disabled and loading behavior, interruption, context or device failure, reduced motion, fallback, and cleanup.
- Defines a clear technical scope for contained effects and reports unsupported system-level requirements instead of presenting partial implementations as complete.
- Ships as a direct-root 14-file Agent Skill with eleven focused references and no runtime dependency or vendor-specific metadata.
Install
npx skills@latest add v2space-labs/shader-for-interfaces \
--skill shader-for-interfaces \
--global \
--yesAfter installation, start a new agent task or conversation so the host rescans available skills.