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Releases: v2space-labs/shader-for-interfaces

Shader for Interfaces 0.1.0

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@jshguo-labs jshguo-labs released this 30 Aug 09:06

Shader for Interfaces 0.1.0

Public release under the MIT License.

  • Chooses the lightest credible renderer across CSS, SVG, Canvas 2D, raw WebGL2, Three.js/WebGL2/GLSL, and contained vgpu/WebGPU/WGSL paths.
  • Turns plain-language visual intent into a specific effect direction, protected-content contract, renderer decision, semantic controls, fallback, and validation checkpoint.
  • Covers focused GLSL and WGSL work, textures and distortion, modest particles, R3F integration, GPU data visualization, color direction, UI integration, performance, accessibility, and browser verification.
  • Keeps DOM state and semantics authoritative, including pointer and keyboard parity, disabled and loading behavior, interruption, context or device failure, reduced motion, fallback, and cleanup.
  • Defines a clear technical scope for contained effects and reports unsupported system-level requirements instead of presenting partial implementations as complete.
  • Ships as a direct-root 14-file Agent Skill with eleven focused references and no runtime dependency or vendor-specific metadata.

Install

npx skills@latest add v2space-labs/shader-for-interfaces \
  --skill shader-for-interfaces \
  --global \
  --yes

After installation, start a new agent task or conversation so the host rescans available skills.