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Δ 👾 ∇
Changelog:
- Added alternative edge lights options following the first wallpaper expantion
- Reworked Some of the wallpapers (radial/prismatic)
- Added alternative overlay summon method (edge drawer/button)
- Replaced handrolled koog agent engine with kotlin-adk
- Cosmetic polish
- Brought back higher model scaling (devices with 12 gb ram + automatically get E4B model instead of the usual E2B) all made turnkey with token budgets/ram handling allocated per device
Tiers or rolling memory context window is as follows:
8gb RAM - E2B 5000 tokens
12gb RAM - E4B 4000 tokens
16gb RAM - E4B 8000 tokens
24gb RAM - E4B 10,000 cigarettes
Δ 👾 ∇ Enjoy
BUGFIXES