v0.1.2 — fetch saves from your dedicated server
Satisfactory Save Map 0.1.2
✨ Fetch saves straight from your dedicated server
The desktop app can now pull the newest save directly off a dedicated server, using the official server HTTPS API — the same one the in-game Server Manager talks to. Enter the server address and admin password in the Save File panel, hit Fetch latest save, and the map loads it; no manual file copying.
One firewall note: the server API listens on TCP port 7777 (the game itself uses UDP), so TCP 7777 — or your custom port — must be open. Details, setup, and troubleshooting: docs/server-fetch.md.
The admin password is only stored if you tick "Remember password" (plainly, in the app's local storage — the label says so).
Also in this release
- Modded-save compatibility: saves containing string-valued mod config maps (
MapPropertywithStrProperty/NameProperty/EnumPropertyvalues) now parse - The web app's Save File panel links here for saves too big for any browser.
- Interaction benchmark published: at full-factory overview this map never dropped a frame where the incumbent froze for up to 15 s at a time (methodology).
Download
*.msi— standard Windows installer (recommended)*-setup.exe— NSIS installer, same app
Requires Windows 10/11. The installer is unsigned — Windows shows its standard "unknown publisher" SmartScreen prompt; "More info" → "Run anyway" proceeds (see the v0.1.0 notes for the full explanation). Verify your download with Get-FileHash <file>:
eb381f5acaafeb3bd1b1f3fd72631c659ac1c33513dd7002dc579015e77316df Satisfactory-Save-Map_0.1.2_x64_en-US.msi
0c16f248bbe503e62be86272e32c022366936542fe0f01a2086e8d7b428b892d Satisfactory-Save-Map_0.1.2_x64-setup.exe
Something broken? Open an issue — ideally with the save file attached.