Hello,
first of all thank you for your hard work on this library.
When I tried to use the OutlinePass effect, I found that it works well for static meshes, but when I try to play an animation, the outline does not follow the moving mesh parts. Is there any way to resolve this?
A minimal project for reproducing the problem is here: https://github.com/erosb/outlinepass-bug
After cloning,
- run
npm install && npm run-script build
- load it with any static HTTP server
- from the browser dev console run eg.
playAnim("attack_3")
You can find it running here: http://erosb.github.io/outlinepass-bug/
Environment:
- Tested in Chrome and Firefox
- ubuntu 16.04
- NVidia GeForce GTX 960
Thank you for your time.
Hello,
first of all thank you for your hard work on this library.
When I tried to use the
OutlinePasseffect, I found that it works well for static meshes, but when I try to play an animation, the outline does not follow the moving mesh parts. Is there any way to resolve this?A minimal project for reproducing the problem is here: https://github.com/erosb/outlinepass-bug
After cloning,
npm install && npm run-script buildplayAnim("attack_3")You can find it running here: http://erosb.github.io/outlinepass-bug/
Environment:
Thank you for your time.