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I'm getting the following errors: THREE.WebGPURenderer: WebGPU is not available, running under WebGL2 backend. WebGL warning: drawArraysInstanced: Instance fetch requires 127765, but attribs only supply 1000.(
I use 1000 points of data)
I'm getting the following errors:
THREE.WebGPURenderer: WebGPU is not available, running under WebGL2 backend.WebGL warning: drawArraysInstanced: Instance fetch requires 127765, but attribs only supply 1000.(I use 1000 points of data)