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Added auto-save support for Map/Param/Text/Gparam/Material Editors.
Added toggle for creating the backup saves (.bak/.prev).
Added the ability to set a 'folder tag' for a project. If a project has one, it will be displayed under a dropdown of that tag's string. Can be used to group related projects together and keep them in a 'folder' within the project list.
Fixes
Restored the PTDE Collision editor setting.
Fixed the ME3 mod launch action.
Adjusted the project init process so projects load faster.
Map Editor
Features
Added VFS support for models and textures. This means you no longer need to unpack the game.
MSB contributions from Axi, TKGP
Added AutoInvadePoint (AIP) support for ER projects, allowing you to view and edit them.
Added Navmesh Configuration (NVA) support for SDT, BB, ER and NR projects. Viewing only for ER and NR projects.
Added visible navmeshes for SDT, ER and NR projects.
Global Search Tool: added button to copy the result list to the text clipboard.
Global Search Tool: added options to configure what from the result list is included in the text clipboard output.
Property View: added the ability to see a map object reference's entity ID in the red text.
Property View: added toggles for what is displayed in the red text for a map object reference (Name, Entity ID, Alias).
Property View: added an in-line frame button for the map object reference preceding the red text.
Map List Filters: added the ability to create user-defined map list filter lists that accept both specific and regex filter terms, and can check for all or any matches. You can edit and delete the filters post-creation.
Viewport: added the ability to toggle which model types and texture types are loaded during a map load. Can be used to reduce the resources needed when loading maps.
Model Data: added a new tab to the Resource List window. This displays all the models and texture listeners the current selection uses. Allows the user to quickly extract the FLVER, DDS texture files and material (MTD/MATBIN) files for said selection.
Movement Increments: added the ability to toggle between continuous and discrete movement with the keyboard move shortcuts.
Movement Increments: added a shortcut for toggling the keyboard move discrete movement state.
MSB Mass Edit: added support for Vector3 properties.
MSB Mass Edit: added support for random spread to any numeric property.
MSB Mass Edit: added button in the Selection Criteria that will select the targets of that criteria (in the local map).
Map Validator Tool: added a new tool in the Tool window that lets the user quickly check duplicate entity IDs, missing collision and walk route names, and invalid param references (for the commonly used ones).
Fixes
Fixed the Game Visibility Actions (Toggle Dummy State) so the shortcuts are actually checked.
Changed default name display type to Internal_FMG so the aliases display as they did before by default.
Enabled the ER map offset handling by default (removed the setting toggle).
NR maps should now be positioned correctly when loading multiple at once.
Added a fixed window size for the edit actions that spawn a new window, so they don't extend endlessly in some cases.
Fixed issue with the collision locator for DS3, BB and SDT projects.
Fixed lots of small issues with model and texture locating.
Fixed the map peek functionality for the map quick links in the Param Editor.
Made the map quick-link select the newly loaded map.
Added a fix for the invalid state the map content list enters after a map reload where the viewport didn't connect properly to the entities that made up the map content list.
Fixed a crash if a texture virtual path was sent to the job builder malformed (missing the id section).
Fixed bug with the Entity Identifier Tool for ER/NR projects where the base ID used was wrong.
Model Editor
Features
Rebuilt the Model Editor to follow the same internal structure as the Map Editor.
Added VFS support for models and textures.
Model Insight: added a new tab to the Tool window. This displays all the models and texture listeners the currently loaded model uses. Allows the user to quickly extract the FLVER, DDS texture files and material (MTD/MATBIN) files for said model.
Internal File View: added auto-select and load for sources that only contain one FLVER.
Property View: added quick-link references for Dummy / Node / Material references.
File List View: added ability to update the alias of the model quickly in the right-click context menu.
Viewport: added ability to control the size of the Dummy and Node polygons.
Fixes
Fixed a bug in FlverResource that would throw and then cause the models not to load if the Model Editor was disabled.
Param Editor
Features
Updated the Param Upgrader for NR.
Updated the paramdefs for the NR updates 1.03.1 and 1.03.2.
Paramdex and alias contributions form Supuritto, El Fonz0, Axi, moitt22, phoriah, TKGP, nex3, Valerie
Moved the Param Upgrader into the Tool window.
Text Editor
Features
Added support for the new NR fmg files to the Text Editor.
Added an option to allow loading of the obsolete fmg containers (item/menu) for NR projects, as the new baseline means those files don't exist.
Entry View: Added a button that lets you quickly focus the current selection.
Entry View: Made the search bar automatically focus the current selection when cleared.
Text Search: Added the ability to export the results as JSON.
Fixes
Fixed the text editor search tool so the quick-link work correctly again.
Fixed DS1 fmgs not being read properly
Graphics Param Editor
Features
Updated the GPARAM implementation (credit to TKGP and kotn3l).
Enabled Gparam Editor for NR projects.
File Browser
Features
Added a VFS category to the File Browser. Allows you to browse through the files, view their internal contents, and extract them or individual files if desired. Similar to Selective UXM Unpack.