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2.1.0
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vawser
released this
03 Jan 19:29
Project
Features
Added the ability to configure which output occurs upon manual and automatic saving.
Added option in System settings to clear the primary project (which stops the auto-load of said project on Smithbox start).
Fixes
Stopped the auto-save from occurring immediately on project init.
Folder Tag is now actually saved on project creation if set.
Map Editor
Features
Added support for the PartPose map objects in the Map Editor for DS2 and DS3 projects. Allows new corpses to be given proper poses.
Added BTAB (Light Atlas) and BTPB (Light Probe) support in the Map Editor for projects that use them.
Added specific alias word wrap bools for the Map and Model Editor.
Updated the GrassConfigStruct in ER MSB (credit to Axi)
Mass Edit: added bool support
Mass Edit: added more detailed logging when a MSB mass edit fails so the user has some chance to understand what is going wrong.
Mass Edit: added bool support to the variance toggle
Mass Edit: added variance support to the array values
Mass Edit: added bool support to the array values
Split normal collisions and connect collisions into two differently colored meshes and added a separate render type for connect collisions.
Added the ability to configure the coloring of collisions, connect collisions and navmeshes.
Added support for viewing the f collisions (called Fall Protection in the Collision Type menu) in ER and NR projects.
Moved the Model Insight stuff for the Map Editor into the Tool Window to match the presentation from the Model Editor.
Fixes
Enabled the ignoreEmpty bool to the Collision validation in the Map Validator tool.
Fixed tooltip for property padding toggle in Map Editor property view
Added a guard to AddWorldMapLoadTask incase Project is null.
Connect Collision mesh will always use the low mesh.
Fixed the rendering of map collision in DS1R projects.
Fixed the display of navmesh in DS1/DS1R projects.
Fixed the model loading for DES projects.
Fixed the map piece texture loading for DES projects.
Fixed navmesh visibility for DES projects.
Model Editor
Features
Added a Mesh Provider tab to the Resource List window so which providers have been created can be tracked.
Fixes
Fixed issue with Go to Model action in Map Editor property view where it would fail to find the model entry and then throw an exception.
Fixed bug with extracting part models with the Model Insight tool.
Fixed dummy and node positions in the viewport, the entities are now correctly parented.
Fixed the model loading for DES projects.
Param Editor
Features
Param Def and Meta updates by MaybeBirb, Supuritto and El Fonz0
Updated Param Upgrader for NR 1.03.3
Added handling for copying a FXR ID directly into a param row property input (if valid) - it will strip the f character and trim the leading zeros.
Fixes
Make regulation encryption use vanilla IV (credit to Axi)
File Browser
Features
Changed the source list to use tabs instead of collapsible headers.
Texture Viewer
Features
Changed the source list to use tabs instead of collapsible headers.
Material Editor
Features
Switched the property edit implementation. This supports MTD but MATBIN support has regressed temporarily.
Changed the source list to use tabs instead of collapsible headers.
Fixes
DS2S projects now display the mtd files properly.
Hidden the MATBIN tab for projects that don't support MATBINs.
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