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Adjusted some asserts in the BinderHashTable for BND4 to reads.
Fixed various crashes when no project is defined.
Map Editor
Adjustments
Made the name input in the Map Editor only apply on exiting the input box, rather than instantly updating the name per character change.
Fixes
Fixed a crash on duplicating a PartPose map object.
Fixed the PartPose entries having an empty string rather than the Entry X naming.
Fixed a ImGui crash with the Name input box within the PropEditorNameWithRef function.
Fixed a bug with map saves where newly-defined models weren't being added to the MSB properly.
Fixed bug with the wireframe placeholders not displaying correctly.
Param Editor
Features
Added row list header option to toggle row FMG decorator.
Adjustments
Externalized the param row FMG annotation parameters so it is easier and more obvious how the params match to the FMGs. This also allows for per project tweaking in a cleaner way.
Added option to prefer base FMG entries over DLC1/DLC2 entries when finding matches.
Fixes
Added more guards to the Param Reloader draw function so it doesn't throw an exception if the project state is odd.
Fixed the Param Merger behavior so it properly merges in added rows and overwrites modified rows.
Fixed PlayerStatusParam fields order: Adaptability and Durability
Text Editor
Features
Added split ID and Text columns to the FMG Entry section
Added support for drag and drop reordering via the ID column
Includes support for moving grouped entries together (i.e. moving the title entry will move the summary/description/effect entries too)
Adjustments
Fixes
Fixed an issue with GetFmgInternalName function for DS2.
Material Editor
Adjustments
Added back property edit support for MATBIN properties.
Added toggle for the file list name display (full / filename).