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2.2.1

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@vawser vawser released this 07 Jun 20:53
· 287 commits to main since this release

Program

Fixes

  • Adjusted some asserts in the BinderHashTable for BND4 to reads.
  • Fixed various crashes when no project is defined.

Map Editor

Adjustments

  • Made the name input in the Map Editor only apply on exiting the input box, rather than instantly updating the name per character change.

Fixes

  • Fixed a crash on duplicating a PartPose map object.
  • Fixed the PartPose entries having an empty string rather than the Entry X naming.
  • Fixed a ImGui crash with the Name input box within the PropEditorNameWithRef function.
  • Fixed a bug with map saves where newly-defined models weren't being added to the MSB properly.
  • Fixed bug with the wireframe placeholders not displaying correctly.

Param Editor

Features

  • Added row list header option to toggle row FMG decorator.

Adjustments

  • Externalized the param row FMG annotation parameters so it is easier and more obvious how the params match to the FMGs. This also allows for per project tweaking in a cleaner way.
  • Added option to prefer base FMG entries over DLC1/DLC2 entries when finding matches.

Fixes

  • Added more guards to the Param Reloader draw function so it doesn't throw an exception if the project state is odd.
  • Fixed the Param Merger behavior so it properly merges in added rows and overwrites modified rows.
  • Fixed PlayerStatusParam fields order: Adaptability and Durability

Text Editor

Features

  • Added split ID and Text columns to the FMG Entry section
  • Added support for drag and drop reordering via the ID column
  • Includes support for moving grouped entries together (i.e. moving the title entry will move the summary/description/effect entries too)

Adjustments

Fixes

  • Fixed an issue with GetFmgInternalName function for DS2.

Material Editor

Adjustments

  • Added back property edit support for MATBIN properties.
  • Added toggle for the file list name display (full / filename).