Skip to content

(ENG) Cache

DanilAstroid | vdolya edited this page Jan 29, 2026 · 2 revisions

Whenever applying a texture in RAM, kataraktaCS will create a special cache file that stores preprocessed texture data to make applying faster next time. Do not confuse this with the Cache.ini files that some graphics plugins create—these are two completely different things.

Note that the cache gets refreshed each time you apply textures, so any changes to them will get cached next time you apply them.

When right-clicking on a folder whose template supports applying textures in RAM, you'll see a few options for generating and clearing cache. Note that using the Quick Swap Templates option will automatically clear any cache files because those contain the data of the previous template and hence can break things in the game if they are not removed.

kataraktaCS's main window can have an indicator for each texture that displays whether it is cached or not. The Settings have options affecting this:

  • The indicator is displayed differently depending on the texture list version. The normal version of the texture list will have a separate icon for the indicator. The simplified version of the texture list will have the indicator on top of the texture's icon.
  • There is an option to disable this indicator.
  • If you're using the normal version of the texture list, there is also an option for you to display the indicator on the right side.

Clone this wiki locally