Preview builds are now live! π
NMSE is a free, open-source desktop application for editing No Man's Sky save files.
It supports every platform the game ships on - Steam, GOG, Xbox Game Pass, PlayStation 4, and Nintendo Switch - and handles each platform's unique file layout, compression, and encryption transparently.
NMSE boasts the most complete set of editable items out of all available save editors.
You can see a set of thorough comparisons between the two most popular editors here.
Download Latest Release Β· See The Website Β· Report a Bug Β· Request a Feature
User Guide
Latest Supported Game Version: 6.20 Remnant (6.24)
|
|
NMSE is localised in 16 languages: English (UK), English (US), French, Italian, German, Spanish, Russian, Polish, Dutch, Portuguese, Latin American Spanish, Brazilian Portuguese, Simplified Chinese, Traditional Chinese, Japanese and Korean. Any help in making language support more natural is welcome!
While NMSE is a native Windows application, it runs on Linux and macOS via Wine compatibility layers. Guides are available for Wine, Bottles, Whisky, and CrossOver. A native cross-platform version is planned.
| Player | Inventories | Corvettes | Companions |
|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
| Fleet | Discoveries | JSON Editor | Localisation |
![]() |
![]() |
![]() |
![]() |
- Windows 10/11 (64-bit)
- .NET 10.0 Runtime (included in release builds)
- Download the latest release from the Releases page
- Extract the zip to a folder of your choice
- Run
NMSE.exe - Use File -> Open Save Directory to load your save files
π‘ Tip: NMSE auto-detects your save file location for Steam, GOG, and Xbox Game Pass.
See the cross-platform guides for running NMSE via Wine:
- π· Wine on Linux
- π§΄ Bottles on Linux
- π₯ Whisky on macOS
- βοΈCrossOver on macOS
| User Guide | How to use NMSE - panel by panel, feature by feature |
| Developer Docs | Architecture, core logic, data layer, IO, models, and UI internals |
| Contributing | How to contribute code, report bugs, and submit pull requests |
| Code of Conduct | Community guidelines |
| Support | How to get help |
# Clone the repository
git clone https://github.com/vectorcmdr/NMSE.git
cd NMSE
# Restore and build
dotnet restore
dotnet build
# Run tests
dotnet test NMSE.Tests/
dotnet test NMSE.Extractor.Tests/Requires: .NET 10.0 SDK Β· Windows or cross-compilation via
EnableWindowsTargeting
- Full save file support (Steam, GOG, Xbox, PS4, Switch)
- 16-language UI localisation
- Wine compatibility scripts (Linux & macOS)
- Core moved to a lib as NuGet package
- Native cross-platform UI (Eto.Forms migration)
- Base teleport reordering
- Support for in-game archives
- Starship/Multi-tool/etc. collection system
- Corvette build order optimizer
- Integrations with NMS Optimizer app
If NMSE has been useful to you, consider supporting its development:
Your support helps cover hosting, tooling, and the many hours of development and testing that go into each release.
Every contribution - big or small - is greatly appreciated. β€οΈ
NMSE is licensed under the GNU General Public License v3.0 - see the LICENSE file for details.
- Hello Games for creating No Man's Sky
- The NMS modding and save editing community
- All contributors and sponsors who help make NMSE better
Made with β€οΈ by vectorcmdr







