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1.0.74
fix: rewrite heatmap overlay as per-chunk world-aligned textures Each 20-tile chunk gets its own CanvasTexture sized to match the chunk's actual world-space extent (including road gaps). Tiles paint at their correct world-relative pixel position, fixing the alignment/mapping issues with the single-plane approach. Chunks with no scored tiles are skipped entirely. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>