Releases: vercidium-audio/vaudio-godot-native-openal-3d-release
Releases · vercidium-audio/vaudio-godot-native-openal-3d-release
Release list
1.7.0
Updated to Vercidium Audio 1.7.0, which contains a new 2D SDK.
This repository has been renamed from vaudio-godot-native-release to vaudio-godot-native-openal-3d-release, to make room for future 2D and FMOD plugins.
Breaking changes:
- Renamed
PlaneTransmissionLF/HFtoFlatTransmissionLF/HFto better indicate its a flat percentage loss when a ray travels through that primitive - Renamed
Supports3DPermeation(true by default) toUseFlatTransmission(false by default), and it can now be set on any primitive, not just meshes
Optimisations:
- Reduced memory usage for mesh primitives
Godot:
- Assigning materials to a
Node3Dat runtime will now add it to the raytracing simulation
1.6.3
Updated to Vercidium Audio v1.6.3:
- The debug window UI now scales to match the operating system UI scale
- Fixed an issue where visualisation rays were sometimes not cast in random directions
- Added descriptions for all fields, visible when hovering over fields in the Inspector
- New
VAVisualisationnode - World bounds can now be viewed + moved in the Godot editor
- Materials on
Node3Dnodes can now be set via a dropdown, rather than a string metadata field - Added HRTF, sample rate, meters per unit, speed of sound, distance model and reverb-only settings to the
VAOpenALSettingsnode - Field aliases for
ALSourceNodeforgain_scale,pitch_scaleandstream, so that scripts forAudioStreamPlayernodes that have been converted to VA nodes will not break - Fixed a memory leak (AL sources were never disposed once created)
- New
Use Listener Reverbsetting for Emitters that don't cast their own reverb rays - Thread count now defaults to the number of threads minus 1